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tldraw

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A tiny little drawing editor.

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import { HandTool } from '../lib/tools/HandTool/HandTool' import { TestEditor, createDefaultShapes } from './TestEditor' let editor: TestEditor beforeEach(() => { editor = new TestEditor() editor._transformPointerDownSpy.mockRestore() editor._transformPointerUpSpy.mockRestore() }) afterEach(() => { editor?.dispose() }) jest.useFakeTimers() describe(HandTool, () => { it('Double taps to zoom in', () => { editor.setCurrentTool('hand') expect(editor.getZoomLevel()).toBe(1) editor.click() editor.click() // double click! jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).not.toBe(1) // animating jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).toBe(2) // all done }) it('Triple taps to zoom out', () => { editor.setCurrentTool('hand') expect(editor.getZoomLevel()).toBe(1) editor.click() editor.click() editor.click() // triple click! jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).not.toBe(1) // animating jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).toBe(0.5) // all done }) it('Quadruple taps to reset zoom', () => { editor.setCurrentTool('hand') editor.zoomIn() // zoom to 2 expect(editor.getZoomLevel()).toBe(2) editor.click() editor.click() editor.click() editor.click() // quad click! jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).not.toBe(2) // animating jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).toBe(1) // all done }) it('Quadruple taps from zoom=1 to zoom to fit', () => { editor.setCurrentTool('hand') expect(editor.getZoomLevel()).toBe(1) editor.createShapes(createDefaultShapes()) // makes some shapes editor.click() editor.click() editor.click() editor.click() // quad click! jest.advanceTimersByTime(300) expect(editor.getZoomLevel()).not.toBe(1) // animating jest.advanceTimersByTime(300) const z = editor.getZoomLevel() editor.zoomToFit() // call zoom to fit manually to compare expect(editor.getZoomLevel()).toBe(z) // zoom should not have changed }) }) describe('When in the idle state', () => { it('Returns to select on cancel', () => { editor.setCurrentTool('hand') editor.expectToBeIn('hand.idle') editor.cancel() editor.expectToBeIn('select.idle') }) }) describe('When selecting the tool', () => { it('selects the tool and enters the idle state', () => { editor.setCurrentTool('hand') editor.expectToBeIn('hand.idle') }) }) describe('When in the idle state', () => { it('Enters pointing state on pointer down', () => { editor.setCurrentTool('hand') editor.pointerDown(100, 100) editor.expectToBeIn('hand.pointing') }) it('Switches back to select tool on cancel', () => { editor.setCurrentTool('hand') editor.cancel() editor.expectToBeIn('select.idle') }) it('Does nothing on interrupt', () => { editor.setCurrentTool('hand') editor.interrupt() editor.expectToBeIn('hand.idle') }) }) describe('When in the pointing state', () => { it('Switches back to idle on cancel', () => { editor.setCurrentTool('hand') editor.pointerDown(50, 50) editor.expectToBeIn('hand.pointing') editor.cancel() editor.expectToBeIn('hand.idle') }) it('Enters the dragging state on drag start', () => { editor.setCurrentTool('hand') editor.pointerDown(50, 50) editor.pointerMove(51, 51) // not far enough! editor.expectToBeIn('hand.pointing') editor.pointerMove(55, 55) editor.expectToBeIn('hand.dragging') }) it('Returns to the idle state on cancel', () => { editor.setCurrentTool('hand') editor.pointerDown(50, 50) editor.cancel() editor.expectToBeIn('hand.idle') }) it('Returns to the idle state on interrupt', () => { editor.setCurrentTool('hand') editor.pointerDown(50, 50) editor.interrupt() editor.expectToBeIn('hand.idle') }) }) describe('When in the dragging state', () => { it('Moves the camera', () => { editor.setCurrentTool('hand') expect(editor.getCamera().x).toBe(0) expect(editor.getCamera().y).toBe(0) editor.pointerDown(50, 50) editor.expectToBeIn('hand.pointing') editor.pointerMove(75, 75) expect(editor.getCamera().x).toBe(25) expect(editor.getCamera().y).toBe(25) editor.expectToBeIn('hand.dragging') editor.pointerMove(100, 100) expect(editor.getCamera().x).toBe(50) expect(editor.getCamera().y).toBe(50) editor.pointerUp() }) // it('Moves the camera with inertia on pointer up', () => { // Can't test this—x is set to Inifnity in tests // editor.setCurrentTool('hand') // expect(editor.camera.x).toBe(0) // expect(editor.camera.y).toBe(0) // editor.pointerDown(50, 50) // editor.pointerMove(56, 56) // expect(editor.camera.x).toBe(6) // expect(editor.camera.y).toBe(6) // editor.pointerUp() // }) // it('Lets the inertia die down using time', () => { // Can't test this—x is set to Inifnity in tests // editor.setCurrentTool('hand') // expect(editor.camera.x).toBe(0) // expect(editor.camera.y).toBe(0) // editor.pointerDown(50, 50) // editor.pointerMove(55, 55) // editor.pointerMove(56, 56) // expect(editor.camera.x).toBe(6) // expect(editor.camera.y).toBe(6) // }) it('Returns to the idle state on cancel', () => { editor.setCurrentTool('hand') editor.pointerDown(50, 50) editor.pointerMove(100, 100) editor.cancel() editor.expectToBeIn('hand.idle') }) })