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tldraw

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A tiny little drawing editor.

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import { Editor, TLShape, throttle } from '@tldraw/editor' function _updateHoveredShapeId(editor: Editor) { // todo: consider replacing `get hoveredShapeId` with this; it would mean keeping hoveredShapeId in memory rather than in the store and possibly re-computing it more often than necessary const hitShape = editor.getShapeAtPoint(editor.inputs.currentPagePoint, { hitInside: false, hitLabels: false, margin: editor.options.hitTestMargin / editor.getZoomLevel(), renderingOnly: true, }) if (!hitShape) return editor.setHoveredShape(null) let shapeToHover: TLShape | undefined = undefined const outermostShape = editor.getOutermostSelectableShape(hitShape) if (outermostShape === hitShape) { shapeToHover = hitShape } else { if ( outermostShape.id === editor.getFocusedGroupId() || editor.getSelectedShapeIds().includes(outermostShape.id) ) { shapeToHover = hitShape } else { shapeToHover = outermostShape } } return editor.setHoveredShape(shapeToHover.id) } /** @internal */ export const updateHoveredShapeId = throttle( _updateHoveredShapeId, process.env.NODE_ENV === 'test' ? 0 : 32 )