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tldraw

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A tiny little drawing editor.

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import { StateNode, TLKeyboardEventInfo, TLPointerEventInfo, TLStateNodeConstructor, } from '@tldraw/editor' import { Idle } from './childStates/Idle' import { Pointing } from './childStates/Pointing' import { ZoomBrushing } from './childStates/ZoomBrushing' /** @public */ export class ZoomTool extends StateNode { static override id = 'zoom' static override initial = 'idle' static override children(): TLStateNodeConstructor[] { return [Idle, ZoomBrushing, Pointing] } static override isLockable = false info = {} as TLPointerEventInfo & { onInteractionEnd?: string } override onEnter(info: TLPointerEventInfo & { onInteractionEnd: string }) { this.info = info this.parent.setCurrentToolIdMask(info.onInteractionEnd) this.updateCursor() } override onExit() { this.parent.setCurrentToolIdMask(undefined) this.editor.updateInstanceState({ zoomBrush: null, cursor: { type: 'default', rotation: 0 } }) this.parent.setCurrentToolIdMask(undefined) } override onKeyDown() { this.updateCursor() } override onKeyUp(info: TLKeyboardEventInfo) { this.updateCursor() if (info.code === 'KeyZ') { this.complete() } } override onInterrupt() { this.complete() } private complete() { // Go back to the previous tool. If we are already in select we want to transition to idle if (this.info.onInteractionEnd && this.info.onInteractionEnd !== 'select') { this.editor.setCurrentTool(this.info.onInteractionEnd, this.info) } else { this.parent.transition('select') } } private updateCursor() { if (this.editor.inputs.altKey) { this.editor.setCursor({ type: 'zoom-out', rotation: 0 }) } else { this.editor.setCursor({ type: 'zoom-in', rotation: 0 }) } } }