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tldraw

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A tiny little drawing editor.

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{ "version": 3, "sources": ["../../../../src/lib/ui/components/DefaultDebugPanel.tsx"], "sourcesContent": ["import {\n\tdebugFlags,\n\ttrack,\n\tuseEditor,\n\tusePassThroughWheelEvents,\n\tuseValue,\n\tVec,\n} from '@tldraw/editor'\nimport { memo, useEffect, useRef, useState } from 'react'\nimport { useTldrawUiComponents } from '../context/components'\n\n/** @internal */\nexport const DefaultDebugPanel = memo(function DefaultDebugPanel() {\n\tconst { DebugMenu } = useTldrawUiComponents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\treturn (\n\t\t<footer ref={ref} className=\"tlui-debug-panel\">\n\t\t\t<CurrentState />\n\t\t\t<FPS />\n\t\t\t{DebugMenu && <DebugMenu />}\n\t\t</footer>\n\t)\n})\n\nfunction useTick(isEnabled = true) {\n\tconst [_, setTick] = useState(0)\n\tconst editor = useEditor()\n\tuseEffect(() => {\n\t\tif (!isEnabled) return\n\t\tconst update = () => setTick((tick) => tick + 1)\n\t\teditor.on('tick', update)\n\t\treturn () => {\n\t\t\teditor.off('tick', update)\n\t\t}\n\t}, [editor, isEnabled])\n}\n\nconst CurrentState = track(function CurrentState() {\n\tuseTick()\n\n\tconst editor = useEditor()\n\n\tconst path = editor.getPath()\n\tconst hoverShape = editor.getHoveredShape()\n\tconst selectedShape = editor.getOnlySelectedShape()\n\tconst shape = path === 'select.idle' || !path.includes('select.') ? hoverShape : selectedShape\n\tconst shapeInfo =\n\t\tshape && path.includes('select.')\n\t\t\t? ` / ${shape.type || ''}${\n\t\t\t\t\t'geo' in shape.props ? ' / ' + shape.props.geo : ''\n\t\t\t\t} / [${Vec.ToInt(editor.getPointInShapeSpace(shape, editor.inputs.currentPagePoint))}]`\n\t\t\t: ''\n\tconst ruler =\n\t\tpath.startsWith('select.') && !path.includes('.idle')\n\t\t\t? ` / [${Vec.ToInt(editor.inputs.originPagePoint)}] \u2192 [${Vec.ToInt(\n\t\t\t\t\teditor.inputs.currentPagePoint\n\t\t\t\t)}] = ${Vec.Dist(editor.inputs.originPagePoint, editor.inputs.currentPagePoint).toFixed(0)}`\n\t\t\t: ''\n\n\treturn <div className=\"tlui-debug-panel__current-state\">{`${path}${shapeInfo}${ruler}`}</div>\n})\n\nfunction FPS() {\n\tconst editor = useEditor()\n\tconst showFps = useValue('show_fps', () => debugFlags.showFps.get(), [debugFlags])\n\n\tconst fpsRef = useRef<HTMLDivElement>(null)\n\n\tuseEffect(() => {\n\t\tif (!showFps) return\n\n\t\tconst TICK_LENGTH = 250\n\t\tlet maxKnownFps = 0\n\t\tlet raf = -1\n\n\t\tlet start = performance.now()\n\t\tlet currentTickLength = 0\n\t\tlet framesInCurrentTick = 0\n\t\tlet isSlow = false\n\n\t\t// A \"tick\" is the amount of time between renders. Even though\n\t\t// we'll loop on every frame, we will only paint when the time\n\t\t// since the last paint is greater than the tick length.\n\n\t\t// When we paint, we'll calculate the FPS based on the number\n\t\t// of frames that we've seen since the last time we rendered,\n\t\t// and the actual time since the last render.\n\t\tfunction loop() {\n\t\t\t// Count the frame\n\t\t\tframesInCurrentTick++\n\n\t\t\t// Check if we should render\n\t\t\tcurrentTickLength = performance.now() - start\n\n\t\t\tif (currentTickLength > TICK_LENGTH) {\n\t\t\t\t// Calculate the FPS and paint it\n\t\t\t\tconst fps = Math.round(\n\t\t\t\t\tframesInCurrentTick * (TICK_LENGTH / currentTickLength) * (1000 / TICK_LENGTH)\n\t\t\t\t)\n\n\t\t\t\tif (fps > maxKnownFps) {\n\t\t\t\t\tmaxKnownFps = fps\n\t\t\t\t}\n\n\t\t\t\tconst slowFps = maxKnownFps * 0.75\n\t\t\t\tif ((fps < slowFps && !isSlow) || (fps >= slowFps && isSlow)) {\n\t\t\t\t\tisSlow = !isSlow\n\t\t\t\t}\n\n\t\t\t\tfpsRef.current!.innerHTML = `FPS ${fps.toString()}`\n\t\t\t\tfpsRef.current!.className =\n\t\t\t\t\t`tlui-debug-panel__fps` + (isSlow ? ` tlui-debug-panel__fps__slow` : ``)\n\n\t\t\t\t// Reset the values\n\t\t\t\tcurrentTickLength -= TICK_LENGTH\n\t\t\t\tframesInCurrentTick = 0\n\t\t\t\tstart = performance.now()\n\t\t\t}\n\n\t\t\traf = editor.timers.requestAnimationFrame(loop)\n\t\t}\n\n\t\tloop()\n\n\t\treturn () => {\n\t\t\tcancelAnimationFrame(raf)\n\t\t}\n\t}, [showFps, editor])\n\n\tif (!showFps) return null\n\n\treturn <div ref={fpsRef} />\n}\n"], "mappings": "AAmBE,SACC,KADD;AAnBF;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACM;AACP,SAAS,MAAM,WAAW,QAAQ,gBAAgB;AAClD,SAAS,6BAA6B;AAG/B,MAAM,oBAAoB,KAAK,SAASA,qBAAoB;AAClE,QAAM,EAAE,UAAU,IAAI,sBAAsB;AAE5C,QAAM,MAAM,OAAuB,IAAI;AACvC,4BAA0B,GAAG;AAE7B,SACC,qBAAC,YAAO,KAAU,WAAU,oBAC3B;AAAA,wBAAC,gBAAa;AAAA,IACd,oBAAC,OAAI;AAAA,IACJ,aAAa,oBAAC,aAAU;AAAA,KAC1B;AAEF,CAAC;AAED,SAAS,QAAQ,YAAY,MAAM;AAClC,QAAM,CAAC,GAAG,OAAO,IAAI,SAAS,CAAC;AAC/B,QAAM,SAAS,UAAU;AACzB,YAAU,MAAM;AACf,QAAI,CAAC,UAAW;AAChB,UAAM,SAAS,MAAM,QAAQ,CAAC,SAAS,OAAO,CAAC;AAC/C,WAAO,GAAG,QAAQ,MAAM;AACxB,WAAO,MAAM;AACZ,aAAO,IAAI,QAAQ,MAAM;AAAA,IAC1B;AAAA,EACD,GAAG,CAAC,QAAQ,SAAS,CAAC;AACvB;AAEA,MAAM,eAAe,MAAM,SAASC,gBAAe;AAClD,UAAQ;AAER,QAAM,SAAS,UAAU;AAEzB,QAAM,OAAO,OAAO,QAAQ;AAC5B,QAAM,aAAa,OAAO,gBAAgB;AAC1C,QAAM,gBAAgB,OAAO,qBAAqB;AAClD,QAAM,QAAQ,SAAS,iBAAiB,CAAC,KAAK,SAAS,SAAS,IAAI,aAAa;AACjF,QAAM,YACL,SAAS,KAAK,SAAS,SAAS,IAC7B,MAAM,MAAM,QAAQ,EAAE,GACtB,SAAS,MAAM,QAAQ,QAAQ,MAAM,MAAM,MAAM,EAClD,OAAO,IAAI,MAAM,OAAO,qBAAqB,OAAO,OAAO,OAAO,gBAAgB,CAAC,CAAC,MACnF;AACJ,QAAM,QACL,KAAK,WAAW,SAAS,KAAK,CAAC,KAAK,SAAS,OAAO,IACjD,OAAO,IAAI,MAAM,OAAO,OAAO,eAAe,CAAC,aAAQ,IAAI;AAAA,IAC3D,OAAO,OAAO;AAAA,EACf,CAAC,OAAO,IAAI,KAAK,OAAO,OAAO,iBAAiB,OAAO,OAAO,gBAAgB,EAAE,QAAQ,CAAC,CAAC,KACzF;AAEJ,SAAO,oBAAC,SAAI,WAAU,mCAAmC,aAAG,IAAI,GAAG,SAAS,GAAG,KAAK,IAAG;AACxF,CAAC;AAED,SAAS,MAAM;AACd,QAAM,SAAS,UAAU;AACzB,QAAM,UAAU,SAAS,YAAY,MAAM,WAAW,QAAQ,IAAI,GAAG,CAAC,UAAU,CAAC;AAEjF,QAAM,SAAS,OAAuB,IAAI;AAE1C,YAAU,MAAM;AACf,QAAI,CAAC,QAAS;AAEd,UAAM,cAAc;AACpB,QAAI,cAAc;AAClB,QAAI,MAAM;AAEV,QAAI,QAAQ,YAAY,IAAI;AAC5B,QAAI,oBAAoB;AACxB,QAAI,sBAAsB;AAC1B,QAAI,SAAS;AASb,aAAS,OAAO;AAEf;AAGA,0BAAoB,YAAY,IAAI,IAAI;AAExC,UAAI,oBAAoB,aAAa;AAEpC,cAAM,MAAM,KAAK;AAAA,UAChB,uBAAuB,cAAc,sBAAsB,MAAO;AAAA,QACnE;AAEA,YAAI,MAAM,aAAa;AACtB,wBAAc;AAAA,QACf;AAEA,cAAM,UAAU,cAAc;AAC9B,YAAK,MAAM,WAAW,CAAC,UAAY,OAAO,WAAW,QAAS;AAC7D,mBAAS,CAAC;AAAA,QACX;AAEA,eAAO,QAAS,YAAY,OAAO,IAAI,SAAS,CAAC;AACjD,eAAO,QAAS,YACf,2BAA2B,SAAS,iCAAiC;AAGtE,6BAAqB;AACrB,8BAAsB;AACtB,gBAAQ,YAAY,IAAI;AAAA,MACzB;AAEA,YAAM,OAAO,OAAO,sBAAsB,IAAI;AAAA,IAC/C;AAEA,SAAK;AAEL,WAAO,MAAM;AACZ,2BAAqB,GAAG;AAAA,IACzB;AAAA,EACD,GAAG,CAAC,SAAS,MAAM,CAAC;AAEpB,MAAI,CAAC,QAAS,QAAO;AAErB,SAAO,oBAAC,SAAI,KAAK,QAAQ;AAC1B;", "names": ["DefaultDebugPanel", "CurrentState"] }