tips-twisted
Version:
Fetching riot games api data
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TypeScript
import { MatchParticipantsIdentitiesDto } from './match-participantsIdentities.dto';
import { MatchTeamsDto } from './match-teams.dto';
import { MatchParticipantDTO } from './match-participant.dto';
/**
* Match dto
*/
export declare class MatchDto {
/**
* Please refer to the Game Constants documentation.
*/
seasonId: number;
/**
* Please refer to the Game Constants documentation.
*/
queueId: number;
/**
* Game id
*/
gameId: number;
/**
* Participant identity information.
*/
participantIdentities: MatchParticipantsIdentitiesDto[];
/**
* The major.minor version typically indicates the patch the match was played on.
*/
gameVersion: string;
/**
* Platform where the match was played.
*/
platformId: string;
/**
* Please refer to the Game Constants documentation.
*/
gameMode: string;
/**
* Please refer to the Game Constants documentation.
*/
mapId: number;
/**
* Please refer to the Game Constants documentation.
*/
gameType: string;
/**
* Team information.
*/
teams: MatchTeamsDto[];
/**
* Participant information.
*/
participants: MatchParticipantDTO[];
/**
* Match duration in seconds.
*/
gameDuration: number;
/**
* Designates the timestamp when champion select ended and the loading screen appeared, NOT when the game timer was at 0:00.
*/
gameCreation: number;
/**
* Remake
*/
remake: boolean;
}