tips-twisted
Version:
Fetching riot games api data
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TypeScript
import { BannedChampion } from './match-teams-bans.dto';
export declare class MatchTeamsDto {
/**
* Flag indicating whether or not the team scored the first Dragon kill.
*/
firstDragon: boolean;
/**
* Flag indicating whether or not the team destroyed the first inhibitor.
*/
firstInhibitor: boolean;
/**
* If match queueId has a draft, contains banned champion data, otherwise empty.
*/
bans: BannedChampion[];
/**
* Number of times the team killed Baron.
*/
baronKills: number;
/**
* Flag indicating whether or not the team scored the first Rift Herald kill.
*/
firstRiftHerald: boolean;
/**
* Flag indicating whether or not the team scored the first Baron kill.
*/
firstBaron: boolean;
/**
* Number of times the team killed Rift Herald
*/
riftHeraldKills: number;
/**
* Flag indicating whether or not the team scored the first blood.
*/
firstBlood: boolean;
/**
* 100 for blue side. 200 for red side.
*/
teamId: number;
/**
* Flag indicating whether or not the team destroyed the first tower.
*/
firstTower: boolean;
/**
* Number of times the team killed Vilemaw.
*/
vilemawKills: number;
/**
* Number of inhibitors the team destroyed.
*/
inhibitorKills: number;
/**
* Number of towers the team destroyed.
*/
towerKills: number;
/**
* For Dominion matches, specifies the points the team had at game end.
*/
dominionVictoryScore: number;
/**
* Boolean win
*/
win: boolean;
/**
* Number of times the team killed Dragon.
*/
dragonKills: number;
}