tips-twisted
Version:
Fetching riot games api data
79 lines (78 loc) • 1.74 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameModes = void 0;
var GameModes;
(function (GameModes) {
/**
* Classic Summoner's Rift and Twisted Treeline games
*/
GameModes["CLASSIC"] = "CLASSIC";
/**
* Dominion/Crystal Scar games
*/
GameModes["ODIN"] = "ODIN";
/**
* ARAM games
*/
GameModes["ARAM"] = "ARAM";
/**
* Tutorial games
*/
GameModes["TUTORIAL"] = "TUTORIAL";
/**
* URF games
*/
GameModes["URF"] = "URF";
/**
* Doom Bot games
*/
GameModes["DOOMBOTSTEEMO"] = "DOOMBOTSTEEMO";
/**
* One for All games
*/
GameModes["ONEFORALL"] = "ONEFORALL";
/**
* Ascension games
*/
GameModes["ASCENSION"] = "ASCENSION";
/**
* Snowdown Showdown games
*/
GameModes["FIRSTBLOOD"] = "FIRSTBLOOD";
/**
* Legend of the Poro King games
*/
GameModes["KINGPORO"] = "KINGPORO";
/**
* Nexus Siege games
*/
GameModes["SIEGE"] = "SIEGE";
/**
* Blood Hunt Assassin games
*/
GameModes["ASSASSINATE"] = "ASSASSINATE";
/**
* All Random Summoner's Rift games
*/
GameModes["ARSR"] = "ARSR";
/**
* Dark Star: Singularity games
*/
GameModes["DARKSTAR"] = "DARKSTAR";
/**
* Star Guardian Invasion games
*/
GameModes["STARGUARDIAN"] = "STARGUARDIAN";
/**
* PROJECT: Hunters games
*/
GameModes["PROJECT"] = "PROJECT";
/**
* Nexus Blitz games
*/
GameModes["GAMEMODEX"] = "GAMEMODEX";
/**
* Odyssey: Extraction games
*/
GameModes["ODYSSEY"] = "ODYSSEY";
})(GameModes || (exports.GameModes = GameModes = {}));