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tips-twisted

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameModes = void 0; var GameModes; (function (GameModes) { /** * Classic Summoner's Rift and Twisted Treeline games */ GameModes["CLASSIC"] = "CLASSIC"; /** * Dominion/Crystal Scar games */ GameModes["ODIN"] = "ODIN"; /** * ARAM games */ GameModes["ARAM"] = "ARAM"; /** * Tutorial games */ GameModes["TUTORIAL"] = "TUTORIAL"; /** * URF games */ GameModes["URF"] = "URF"; /** * Doom Bot games */ GameModes["DOOMBOTSTEEMO"] = "DOOMBOTSTEEMO"; /** * One for All games */ GameModes["ONEFORALL"] = "ONEFORALL"; /** * Ascension games */ GameModes["ASCENSION"] = "ASCENSION"; /** * Snowdown Showdown games */ GameModes["FIRSTBLOOD"] = "FIRSTBLOOD"; /** * Legend of the Poro King games */ GameModes["KINGPORO"] = "KINGPORO"; /** * Nexus Siege games */ GameModes["SIEGE"] = "SIEGE"; /** * Blood Hunt Assassin games */ GameModes["ASSASSINATE"] = "ASSASSINATE"; /** * All Random Summoner's Rift games */ GameModes["ARSR"] = "ARSR"; /** * Dark Star: Singularity games */ GameModes["DARKSTAR"] = "DARKSTAR"; /** * Star Guardian Invasion games */ GameModes["STARGUARDIAN"] = "STARGUARDIAN"; /** * PROJECT: Hunters games */ GameModes["PROJECT"] = "PROJECT"; /** * Nexus Blitz games */ GameModes["GAMEMODEX"] = "GAMEMODEX"; /** * Odyssey: Extraction games */ GameModes["ODYSSEY"] = "ODYSSEY"; })(GameModes || (exports.GameModes = GameModes = {}));