tips-twisted
Version:
Fetching riot games api data
19 lines (18 loc) • 926 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.BaseApiGames = exports.BaseConstants = void 0;
var BaseConstants;
(function (BaseConstants) {
BaseConstants[BaseConstants["RATE_LIMIT"] = 1] = "RATE_LIMIT";
// eslint-disable-next-line @typescript-eslint/no-duplicate-enum-values
BaseConstants[BaseConstants["RETRY_ATTEMPTS"] = 1] = "RETRY_ATTEMPTS";
BaseConstants[BaseConstants["SERVICE_UNAVAILABLE"] = 4] = "SERVICE_UNAVAILABLE";
/** $(region) can be Regions or RegionGroups, depending on api version. */
BaseConstants["BASE_URL"] = "https://$(region).api.riotgames.com/:game";
})(BaseConstants || (exports.BaseConstants = BaseConstants = {}));
var BaseApiGames;
(function (BaseApiGames) {
BaseApiGames["LOL"] = "lol";
BaseApiGames["TFT"] = "tft";
BaseApiGames["RIOT"] = "riot"; // "Games"
})(BaseApiGames || (exports.BaseApiGames = BaseApiGames = {}));