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tinyjs-plugin-mesh

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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Plane Demo</title> <meta content="yes" name="apple-mobile-web-app-capable"/> <meta content="yes" name="apple-touch-fullscreen"/> <meta content="telephone=no,email=no" name="format-detection"/> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/> <style> html, body, p, div { margin: 0; padding: 0; } </style> </head> <body> <script src="https://gw.alipayobjects.com/os/lib/tinyjs/tiny/1.3.1/tiny.js"></script> <script src="../index.debug.js"></script> <script type="text/javascript"> // 新建 App var app = new Tiny.Application({ width: 400, height: 400, dpi: 3, renderType: Tiny.RENDERER_TYPE.CANVAS, fixSize: true, }); var container = new Tiny.Container(); var count = 0; var mesh = new Tiny.mesh.Plane(Tiny.Texture.fromImage('https://gw.alipayobjects.com/zos/rmsportal/ZQlicRWdoMXqrxotrpet.png'), 4, 5); mesh.canvasDrawTimes = 3; // Canvas 渲染模式下,通过 canvasDrawTimes 多绘制3次,减少三角纹理拼接时因为边缘羽化导致的空隙 mesh.setPositionY(40); container.addChild(mesh); var g = new Tiny.Graphics(); g.x = mesh.x; g.y = mesh.y; container.addChild(g); app.run(container); app.onUpdate(function () { count += 0.01; mesh.vertices[3] = Math.cos(count * 10) * 30; mesh.vertices[5] = Math.cos(count * 10) * 20; mesh.vertices[7] = Math.cos(count * 10) * 10; renderPoints(); }); function renderPoints() { var points = []; mesh.vertices.forEach(function (item, i) { if (i % 2 === 0) { points.push({ x: mesh.vertices[i], y: mesh.vertices[i + 1] }); } }); g.clear(); g.lineStyle(2, 0xffc2c2); g.moveTo(points[0], points[1]); for (var i = 0; i < points.length; i++) { g.beginFill(0xff0022); g.drawCircle(points[i].x, points[i].y, 10); g.endFill(); } } </script> </body> </html>