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tiny-essentials

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Collection of small, essential scripts designed to be used across various projects. These simple utilities are crafted for speed, ease of use, and versatility.

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import { isJsonObject } from '../basics/objChecker.mjs'; /** * Represents a list of values used in dice modifier operations. * * Each entry can be either: * - A number (representing a fixed numeric value), or * - An object describing a dice roll, containing: * - `value`: The rolled result. * - `sides`: The number of sides of the die (e.g., 6 for a d6). * * Examples of valid entries: * - `5` → a direct numeric value * - `{ value: 3, sides: 6 }` → result of rolling a d6 * * @typedef {(number | { value: number; sides: number })[]} DiceModifiersValues */ /** * Represents the result after applying all dice modifiers to a roll. * * @typedef {Object} ApplyDiceModifiersResult * @property {number} final - The final computed value after all modifiers and dice results are processed. * @property {ApplyDiceModifiersStep[]} steps - A detailed, ordered list of steps describing how the final value was obtained. */ /** * Represents a single step in the dice-modification process. * * @typedef {Object} ApplyDiceModifiersStep * @property {string[]} tokens - The parsed tokens used in this step after normalization. * @property {string[]} rawTokensP - The raw tokens preserved in their partially processed state. * @property {string[]} rawTokens - The original unprocessed tokens extracted from the expression. * @property {number[]} rawDiceTokenSlots - Index references pointing to where each raw dice token appears in the original expression. * @property {number[]} diceTokenSlots - Index references for processed/normalized dice tokens within the final evaluation sequence. * @property {number} total - The computed subtotal for this step, before aggregation in later steps. * @property {Array<number[]>} dicesResult - A list containing the result set of each dice roll. * Each entry represents a single dice token and contains an array with the rolled numbers. */ /** * TinySimpleDice * * A lightweight, flexible dice rolling utility for generating random numbers. * You can configure the dice to allow zero, set a maximum value, and even roll * values suitable for indexing arrays or Sets. */ class TinySimpleDice { /** * Safely evaluates a mathematical expression (supports +, -, *, /, %, **, parentheses, fractions and decimals). * This function ensures only valid math characters are processed. * * @param {string} expression - Mathematical expression to evaluate. * @returns {number} The calculated numeric result. * @private */ static _safeEvaluate(expression) { // Sanitize and validate only allowed math-safe characters if (!/^[\d+\-*/%.()\s^]+$/.test(expression)) { throw new Error(`Invalid characters in expression: "${expression}"`); } // Normalize power operator: allow both ** and ^ for exponentiation const normalized = expression.replace(/\^/g, '**'); try { // Create isolated, safe Function (no variables, only math ops) return Function(`"use strict"; return (${normalized})`)(); } catch (err) { if (!(err instanceof Error)) throw new Error('Unknown Error'); throw new Error(`Invalid expression "${expression}": ${err.message}`); } } /** * Replaces dice patterns such as `d6`, `d32`, or multi-dice patterns like `3d6` * using sequential values from the provided array. * * - `d6` consumes 1 value from the array. * - `3d6` consumes 3 values from the array and replaces the pattern with their sum. * * If there are not enough values available, missing rolls default to 0. * * @param {string} input - The input string containing dice patterns. * @param {number[]} values - Sequential numeric values used to replace each dice roll. * @returns {string} The resulting string where each dice expression is replaced by its computed value. * * @example * replaceValues("You deal d6 damage", [4]); * // → "You deal 4 damage" * * @example * replaceValues("Roll 3d6 for strength", [3, 5, 2]); * // → "Roll 10 for strength" * * @example * replaceValues("Attack: 2d4 + d8", [1, 3, 7]); * // → "Attack: 4 + 7" */ static replaceValues(input, values) { let index = 0; return input.replace(/(\d*)d(\d+)/g, (match, qty) => { const count = qty ? Number(qty) : 1; // default is 1dX let total = 0; for (let i = 0; i < count; i++) { const value = values[index++]; total += value !== undefined ? value : 0; } return String(total); }); } /** * Tokenizes an expression string while replacing dice patterns (`d6`, `3d6`, etc.) * with numeric values taken sequentially from the provided array. * * This function performs two operations: * 1. Dice replacement: * - `d6` consumes 1 value. * - `3d6` consumes 3 values and returns their sum. * - Missing values default to 0. * * 2. Tokenization: * - Numbers become numeric tokens. * - Operators (`+`, `-`, `*`, `/`, `(`, `)`) become string tokens. * * Example: * Input: "2d6 + 4 - d8" * Values: [3, 4, 5] * Output: [7, "+", 4, "-", 5] * * @param {string} input - The input string containing dice expressions. * @param {number[]} values - Sequential numbers used to replace each dice roll. * @returns {{ tokens: (string|number)[], text: string }} A tokenized list where dice expressions become numbers. * * @example * tokenizeValues("You deal d6 + 2", [4]); * // → [4, "+", 2] * * @example * tokenizeValues("3d6 + d4", [3, 5, 2, 1]); * // → [10, "+", 1] * * @example * tokenizeValues("2d4 - 1d8 + 7", [1, 3, 7]); * // → [4, "-", 7, "+", 7] */ static tokenizeValues(input, values) { // Tokenizer: numbers become numbers, operators become strings. const replaced = TinySimpleDice.replaceValues(input, values); const tokens = []; const regex = /\d+|[()+\-*/]/g; let match; while ((match = regex.exec(replaced)) !== null) { if (/^\d+$/.test(match[0])) { tokens.push(Number(match[0])); } else { tokens.push(match[0]); } } return { tokens, text: replaced }; } /** * Parses a dice configuration string supporting notations like "6d" (one d6) or "3d6" (three d6). * Extracts all valid dice expressions and keeps their full context as modifiers. * * @param {string} input - Comma-separated dice expressions. * @returns {{ * sides: { count: number, sides: number }[], * modifiers: { index: number, original: string, expression: string }[] * }} */ static parseString(input) { if (typeof input !== 'string') { throw new TypeError('Input must be a string.'); } const parts = input .split(',') .map((p) => p.trim()) .filter(Boolean); /** @type {{ count: number, sides: number }[]} */ const sides = []; /** @type {{ index: number, original: string, expression: string }[]} */ const modifiers = []; parts.forEach((part, i) => { // ✅ Match dice patterns: // - 6d → one d6 // - 3d6 → three d6 // - 12d100 → twelve d100 const regex = /\b(?:(\d+)?d(\d+))\b/g; let match; const foundDice = []; // --- 🔸 Resolve random choice groups like (0 | 1 | d1) const finalPart = part.replace(/\(([^()]+?\|[^()]+?)\)/g, (match, inner) => { const options = typeof inner === 'string' ? inner .split('|') .map((s) => s.trim()) .filter(Boolean) : []; if (options.length === 0) throw new Error(`Invalid random-choice group: "${match}"`); const chosen = options[Math.floor(Math.random() * options.length)]; return chosen; }); while ((match = regex.exec(finalPart)) !== null) { const count = parseInt(match[1] || '1', 10); // Default to 1 if not specified (e.g. "d6" or "6d") const sidesCount = parseInt(match[2], 10); if (isNaN(sidesCount)) { throw new Error(`Invalid dice sides in expression "${match[0]}" at position ${i + 1}.`); } foundDice.push({ count, sides: sidesCount }); } if (foundDice.length === 0 && Number.isNaN(parseFloat(finalPart))) { throw new Error(`Invalid dice expression at position ${i + 1}: "${part}"`); } // Add all found dice sides.push(...foundDice); // Store full expression modifiers.push({ index: i, original: part, expression: finalPart, }); }); if (sides.length === 0) throw new Error(`Invalid dice amount.`); return { sides, modifiers }; } /** * Applies parsed modifiers (expressions) to a base number. * Replaces only the first number in the expression with the current result * before evaluation. Returns an object containing a step-by-step history. * * @param {DiceModifiersValues} values - Starting number (e.g., dice base value). * @param {{ expression: string, original: string }[]} modifiers - Parsed modifiers from TinySimpleDice.parseString. * @returns {ApplyDiceModifiersResult} */ static applyModifiers(values, modifiers) { if (!Array.isArray(values) || !values.every((n) => (typeof n === 'number' && !Number.isNaN(n)) || (isJsonObject(n) && typeof n.value === 'number' && !Number.isNaN(n.value) && typeof n.sides === 'number' && !Number.isNaN(n.sides)))) throw new TypeError('Bases must be a valid numbers.'); if (!Array.isArray(modifiers)) throw new TypeError('Modifiers must be an array of modifier objects.'); let result = 0; /** @type {ApplyDiceModifiersStep[]} */ const steps = []; /** @type {DiceModifiersValues} */ const iv = [...values]; for (const index in modifiers) { const mod = modifiers[index]; if (typeof mod.expression !== 'string') { throw new Error('Each modifier must include an expression string.'); } const originalExp = mod.original; const expression = mod.expression; /** @type {Array<number[]>} */ const dices = []; /** @type {number[]} */ const diceTokenSlots = []; /** @type {number[]} */ const rawDiceTokenSlots = []; /** * Tokenize expression for manipulation or display. * Supports dice, numbers, parentheses, math ops, and choice groups. * Ensures (0 | 1 | d1) is treated as ONE token. * @param {string} value * @returns {string[]} */ const matchTokens = (value) => value.match(/\(\s*[^()]+\|\s*[^()]+\s*\)|\b\d*d\d+\b|[-+]?\d+(?:\.\d+)?|[+\-*/%^()]/g) || []; const rawTokens = matchTokens(expression); const rawTokensOriginal = matchTokens(originalExp); const tokens = [...rawTokens]; /** @type {string[]} */ const rawSlotsUsed = []; // ✅ Replace the first numeric literal (integer/decimal) that may be inside parentheses // @ts-ignore const replacedExpr = expression.replace(/\b\d*d\d+\b/g, (m0) => { // Parse dice numbers const diceParsed = m0.split('d'); const getRawTokenSlot = () => { for (const index in rawTokens) { if (rawTokens[index] === m0 && rawSlotsUsed.indexOf(index) < 0) { rawSlotsUsed.push(index); rawDiceTokenSlots.push(Number(index)); break; } } }; /** * Validates that the dice value does not exceed the number of sides. * @param {{ value: number; sides: number }} r - The dice roll result and the number of sides. * @throws {Error} If the value is greater than the number of sides. */ const diceValidator = (r) => { if (r.value > r.sides) throw new Error(`Invalid dice roll: value (${r.value}) must be between 1 and ${r.sides}.`); }; // 1dn if (diceParsed[0].trim().length === 0) { const r = iv.shift(); const rv = typeof r === 'number' ? r : isJsonObject(r) ? r.value : 0; if (isJsonObject(r)) diceValidator(r); dices.push([rv]); for (const index in tokens) { if (tokens[index] === m0) { tokens[index] = String(rv); diceTokenSlots.push(Number(index)); break; } } getRawTokenSlot(); return rv; } // ndn /** @type {number[]} */ const dices2 = []; const diceAmount = Number(diceParsed[0]); const newTokensInsert = ['(']; let total = '('; for (let i = 0; i < diceAmount; i++) { const r = iv.shift(); const rv = typeof r === 'number' ? r : isJsonObject(r) ? r.value : 0; if (isJsonObject(r)) diceValidator(r); newTokensInsert.push(String(rv)); const finishSpace = i < diceAmount - 1 ? ' + ' : ')'; newTokensInsert.push(finishSpace); total += `${rv}${finishSpace}`; dices2.push(rv); } for (const index in tokens) { const i = Number(index); if (tokens[i] === m0) { tokens.splice(i, 1, ...newTokensInsert); // Each new item a new string is added let amount = 1; for (let i2 = 0; i2 < diceAmount; i2++) { diceTokenSlots.push(i + i2 + amount); amount++; } break; } } dices.push(dices2); getRawTokenSlot(); return total; }); /** @type {number} */ let evaluated; try { evaluated = TinySimpleDice._safeEvaluate(replacedExpr); } catch (err) { if (!(err instanceof Error)) throw new Error('Unknown Error'); throw new Error(`Error evaluating expression "${replacedExpr}" (from "${expression}"): ${err.message}`); } steps.push({ rawTokensP: rawTokens, rawTokens: rawTokensOriginal, tokens, rawDiceTokenSlots, diceTokenSlots, dicesResult: dices, total: evaluated, }); result += evaluated; } // Complete return { final: result, steps, }; } /** * Rolls a dice specifically for choosing an array or Set index. * @param {any[]|Set<any>} arr - The array or Set to get a random index from. * @returns {number} - Valid index for the array or Set. * @throws {TypeError} If the input is not an array or Set. */ static rollArrayIndex(arr) { const isArray = Array.isArray(arr); const isSet = arr instanceof Set; if (!isArray && !isSet) throw new TypeError('rollArrayIndex expects an array or Set.'); return Math.floor(Math.random() * (isArray ? arr.length : arr.size)); } /** @type {number} */ #maxValue; /** @type {boolean} */ #allowZero; /** * Maximum value the dice can roll. * @type {number} */ get maxValue() { return this.#maxValue; } /** * Set the maximum value the dice can roll. * @param {number} value - New maximum value (must be a non-negative integer) * @throws {TypeError} If value is not a non-negative integer */ set maxValue(value) { if (!Number.isInteger(value) || value < 0) throw new TypeError('maxValue must be an integer greater than -1.'); this.#maxValue = value; } /** * Whether 0 is allowed as a result. * @type {boolean} */ get allowZero() { return this.#allowZero; } /** * Set whether 0 is allowed as a result. * @param {boolean} value - true to allow 0, false to disallow * @throws {TypeError} If value is not a boolean */ set allowZero(value) { if (typeof value !== 'boolean') throw new TypeError('allowZero must be a boolean.'); this.#allowZero = value; } /** * Creates a new TinySimpleDice instance. * @param {Object} options - Configuration options for the dice. * @param {number} options.maxValue - Maximum value the dice can roll. * @param {boolean} [options.allowZero=true] - Whether 0 is allowed as a result. * @throws {TypeError} If maxValue is not a non-negative integer or allowZero is not boolean. */ constructor({ maxValue, allowZero = true }) { if (typeof allowZero !== 'boolean') throw new TypeError('allowZero must be an boolean.'); if (!Number.isInteger(maxValue) || maxValue < 0) throw new TypeError('maxValue must be an integer greater than -1.'); this.#maxValue = maxValue; this.#allowZero = allowZero; } /** * Rolls the dice according to the configuration. * @returns {number} - Random number according to the dice configuration. */ roll() { const min = this.#allowZero ? 0 : 1; return Math.floor(Math.random() * (this.#maxValue - min + 1)) + min; } } export default TinySimpleDice;