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tiny-essentials

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Collection of small, essential scripts designed to be used across various projects. These simple utilities are crafted for speed, ease of use, and versatility.

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'use strict'; /** * Represents a user object used. * * @typedef {Object} UserEditor * @property {number} exp - Current experience points of the user. * @property {number} level - Current level of the user. * @property {number} totalExp - Total accumulated experience. */ /** * Class to manage user level-up logic based on experience points. */ class TinyLevelUp { /** * Constructor * @param {number} giveExp - Base experience value for random experience generation. * @param {number} expLevel - Base experience needed to level up (per level). */ constructor(giveExp, expLevel) { if (typeof giveExp !== 'number' || Number.isNaN(giveExp)) throw new Error('giveExp must be a valid number'); if (typeof expLevel !== 'number' || Number.isNaN(expLevel)) throw new Error('expLevel must be a valid number'); this.giveExp = giveExp; this.expLevel = expLevel; } /** * Creates a new user object starting at level 0 with 0 experience. * @returns {UserEditor} A fresh user object. */ createUser() { return { exp: 0, level: 1, totalExp: 0, }; } /** * Validates if the given user object has valid numeric properties. * Throws an error if any property is invalid. * * @param {UserEditor} user - The user object to validate. * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ validateUser(user) { if (typeof user.exp !== 'number' || Number.isNaN(user.exp)) throw new Error('exp must be a valid number'); if (typeof user.level !== 'number' || Number.isNaN(user.level)) throw new Error('level must be a valid number'); if (user.level < 1) throw new Error('level must be at least 1'); if (typeof user.totalExp !== 'number' || Number.isNaN(user.totalExp)) throw new Error('totalExp must be a valid number'); } /** * Checks if the given user object is valid by verifying its numeric properties. * * @param {UserEditor} user - The user object to check. * @returns {boolean} `true` if all properties (exp, level, totalExp) are valid numbers; otherwise `false`. */ isValidUser(user) { if (typeof user.exp !== 'number' || Number.isNaN(user.exp)) return false; if (typeof user.level !== 'number' || Number.isNaN(user.level)) return false; if (user.level < 1) return false; if (typeof user.totalExp !== 'number' || Number.isNaN(user.totalExp)) return false; return true; } /** * Returns the base experience value used for random experience generation. * Throws an error if the internal giveExp value is not a valid number. * * @returns {number} The base experience value. * @throws {Error} If giveExp is not a valid number. */ getGiveExpBase() { if (typeof this.giveExp !== 'number' || Number.isNaN(this.giveExp)) throw new Error('giveExp must be a valid number'); return this.giveExp; } /** * Returns the base experience required to level up. * Throws an error if the internal expLevel value is not a valid number. * * @returns {number} The base experience needed per level. * @throws {Error} If expLevel is not a valid number. */ getExpLevelBase() { if (typeof this.expLevel !== 'number' || Number.isNaN(this.expLevel)) throw new Error('expLevel must be a valid number'); return this.expLevel; } /** * Validates and adjusts the user's level based on their current experience. * @param {UserEditor} user - The user object containing experience and level properties. * @returns {UserEditor} The updated user object. * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ expValidator(user) { const expLevel = this.getExpLevelBase(); this.validateUser(user); let extraValue = 0; const nextLevelExp = expLevel * user.level; // Level Up if (user.exp >= nextLevelExp) { user.level++; extraValue = user.exp - nextLevelExp; user.exp = 0; if (extraValue > 0) return this.give(user, extraValue, 'extra'); } // Level Down if (user.exp < 1 && user.level > 1) { user.level--; extraValue = Math.abs(user.exp); user.exp = expLevel * user.level; if (extraValue > 0) return this.remove(user, extraValue, 'extra'); } return user; } /** * Calculates the total experience based on the user's level. * @param {UserEditor} user - The user object containing experience and level properties. * @returns {number} The total experience of the user. * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ getTotalExp(user) { this.validateUser(user); let totalExp = 0; for (let p = 1; p <= user.level; p++) totalExp += this.getExpLevelBase() * p; totalExp += user.exp; return totalExp; } /** * Generates random experience points based on the configured multiplier. * @param {number} [multi] - A multiplier for the generated experience. * @returns {number} The generated experience points. */ expGenerator(multi = 1) { if (typeof multi !== 'number' || Number.isNaN(multi)) throw new Error('multi must be a valid number'); return Math.floor(Math.random() * this.getGiveExpBase()) * multi; } /** * Calculates how much experience is missing to next level. * @param {UserEditor} user * @returns {number} * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ getMissingExp(user) { return this.getProgress(user) - user.exp; } /** * Gets the experience points required to reach the next level. * @param {UserEditor} user - The user object containing the level. * @returns {number} The experience required for the next level. * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ progress(user) { return this.getProgress(user); } /** * Gets the experience points required to reach the next level. * @param {UserEditor} user - The user object containing the level. * @returns {number} The experience required for the next level. * @throws {Error} If any property (exp, level, totalExp) is not a valid number. */ getProgress(user) { this.validateUser(user); return this.getExpLevelBase() * user.level; } /** * Sets the experience value for the user, adjusting their level if necessary. * @param {UserEditor} user - The user object. * @param {number} value - The new experience value to set. * @returns {UserEditor} The updated user object. */ set(user, value) { if (typeof value !== 'number' || Number.isNaN(value)) throw new Error('value must be a valid number'); user.exp = value; this.expValidator(user); user.totalExp = this.getTotalExp(user); return user; } /** * Adds experience to the user, adjusting their level if necessary. * @param {UserEditor} user - The user object. * @param {number} [extraExp] - Additional experience to be added. * @param {'add' | 'extra'} [type] - Type of addition ('add' or 'extra'). * @param {number} [multi] - Multiplier for experience generation. * @returns {UserEditor} The updated user object. */ give(user, extraExp = 0, type = 'add', multi = 1) { if (typeof multi !== 'number' || Number.isNaN(multi)) throw new Error('multi must be a valid number'); if (typeof extraExp !== 'number' || Number.isNaN(extraExp)) throw new Error('extraExp must be a valid number'); if (typeof type !== 'string') throw new Error('type must be a valid string'); if (type === 'add') user.exp += this.expGenerator(multi) + extraExp; else if (type === 'extra') user.exp += extraExp; this.expValidator(user); user.totalExp = this.getTotalExp(user); return user; } /** * Removes experience from the user, adjusting their level if necessary. * @param {UserEditor} user - The user object. * @param {number} [extraExp] - Additional experience to remove. * @param {'add' | 'extra'} [type] - Type of removal ('add' or 'extra'). * @param {number} [multi] - Multiplier for experience generation. * @returns {UserEditor} The updated user object. */ remove(user, extraExp = 0, type = 'add', multi = 1) { if (typeof multi !== 'number' || Number.isNaN(multi)) throw new Error('multi must be a valid number'); if (typeof extraExp !== 'number' || Number.isNaN(extraExp)) throw new Error('extraExp must be a valid number'); if (typeof type !== 'string') throw new Error('type must be a valid string'); if (type === 'add') user.exp -= this.expGenerator(multi) + extraExp; else if (type === 'extra') user.exp -= extraExp; this.expValidator(user); user.totalExp = this.getTotalExp(user); return user; } } module.exports = TinyLevelUp;