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timeline-state-resolver

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import { SlowSentCommandInfo, SlowFulfilledCommandInfo, CommandReport } from '../'; import { FinishedTrace } from '../lib'; import { Timeline, TSRTimelineContent, Mappings, DeviceStatus, ActionExecutionResult, MediaObject } from 'timeline-state-resolver-types'; type CommandContext = any; export type CommandWithContext = { command: any; context: CommandContext; /** ID of the timeline-object that the command originated from */ timelineObjId: string; /** this command is to be executed x ms _before_ the scheduled time */ preliminary?: number; /** commands with different queueId's can be executed in parallel in sequential mode */ queueId?: string; }; /** * API for use by the DeviceInstance to be able to use a device */ export declare abstract class Device<DeviceOptions, DeviceState, Command extends CommandWithContext> implements BaseDeviceAPI<DeviceState, Command> { protected context: DeviceContextAPI<DeviceState>; constructor(context: DeviceContextAPI<DeviceState>); /** * Initiates the device connection, after this has resolved the device * is ready to be controlled */ abstract init(options: DeviceOptions): Promise<boolean>; /** * Ready this class for garbage collection */ abstract terminate(): Promise<void>; /** @deprecated */ makeReady(_okToDestroyStuff?: boolean): Promise<void>; /** @deprecated */ standDown(): Promise<void>; abstract get connected(): boolean; abstract getStatus(): Omit<DeviceStatus, 'active'>; abstract actions: Record<string, (id: string, payload?: Record<string, any>) => Promise<ActionExecutionResult>>; abstract convertTimelineStateToDeviceState(state: Timeline.TimelineState<TSRTimelineContent>, newMappings: Mappings): DeviceState; abstract diffStates(oldState: DeviceState | undefined, newState: DeviceState, mappings: Mappings, time: number): Array<Command>; abstract sendCommand(command: Command): Promise<void>; } /** * Minimal API for the StateHandler to be able to use a device */ export interface BaseDeviceAPI<DeviceState, Command extends CommandWithContext> { /** * This method takes in a Timeline State that describes a point * in time on the timeline and returns a decice state that * describes how the device should be according to the timeline state * * @param state State obj from timeline * @param newMappings Mappings to resolve devices with */ convertTimelineStateToDeviceState(state: Timeline.TimelineState<TSRTimelineContent>, newMappings: Mappings): DeviceState; /** * This method takes 2 states and returns a set of commands that will * transition the device from oldState to newState */ diffStates(oldState: DeviceState | undefined, newState: DeviceState, mappings: Mappings, currentTime: number): Array<Command>; /** This method will take a command and send it to the device */ sendCommand(command: Command): Promise<void>; } /** Events emitted by the device, to be listened on by Conductor */ export interface DeviceEvents { info: [info: string]; warning: [warning: string]; error: [context: string, err: Error]; debug: [...debug: any[]]; debugState: [state: object]; /** The connection status has changed */ connectionChanged: [status: Omit<DeviceStatus, 'active'>]; /** A message to the resolver that something has happened that warrants a reset of the resolver (to re-run it again) */ resetResolver: []; /** A message to the resolver that the device needs to receive all known states */ resyncStates: []; /** @deprecated replaced by slowSentCommand & slowFulfilledCommand */ slowCommand: [commandInfo: string]; /** A report that a command was sent too late */ slowSentCommand: [info: SlowSentCommandInfo]; /** A report that a command was fullfilled too late */ slowFulfilledCommand: [info: SlowFulfilledCommandInfo]; commandReport: [commandReport: CommandReport]; /** Something went wrong when executing a command */ commandError: [error: Error, context: CommandWithContext]; /** Update a MediaObject */ updateMediaObject: [collectionId: string, docId: string, doc: MediaObject | null]; /** Clear a MediaObjects collection */ clearMediaObjects: [collectionId: string]; timeTrace: [trace: FinishedTrace]; } /** Various methods that the Devices can call */ export interface DeviceContextAPI<DeviceState> { logger: { /** Emit a "error" message */ error: (context: string, err: Error) => void; /** Emit a "warning" message */ warning: (warning: string) => void; /** Emit a "info" message */ info: (info: string) => void; /** Emit a "debug" message */ debug: (...debug: any[]) => void; }; /** Emit a "debugState" message */ emitDebugState: (state: object) => void; getCurrentTime: () => number; /** Notify that the connection status has changed. */ connectionChanged: (status: Omit<DeviceStatus, 'active'>) => void; /** * Notify the conductor that it should reset the resolver, in order to trigger it again. * Note: this will not change anything about the current state and should technically not lead * to any new commands being sent */ resetResolver: () => void; /** Something went wrong when executing a command */ commandError: (error: Error, context: CommandWithContext) => void; /** Update a MediaObject */ updateMediaObject: (collectionId: string, docId: string, doc: MediaObject | null) => void; /** Clear a MediaObjects collection */ clearMediaObjects: (collectionId: string) => void; timeTrace: (trace: FinishedTrace) => void; /** Reset the tracked device state to undefined and notify the conductor to reset the resolver */ resetState: () => Promise<void>; /** Reset the tracked device state to "state" and notify the conductor to reset the resolver */ resetToState: (state: DeviceState) => Promise<void>; } export {}; //# sourceMappingURL=device.d.ts.map