timeline-state-resolver
Version:
Have timeline, control stuff
36 lines • 1.13 kB
TypeScript
/// <reference types="node" />
import { EventEmitter } from 'events';
import { AbstractCommand } from '../commands/index';
export declare class ViscaUdpSocket extends EventEmitter {
private _debug;
private _reconnectTimer;
private _retransmitTimer;
private _connectionState;
private _localPacketId;
private _maxPacketID;
private _address;
private _port;
private _socket;
private _reconnectInterval;
private _inFlightTimeout;
private _maxRetries;
private _lastReceivedAt;
private _inFlight;
private _queue;
constructor(options: {
address: string;
port?: number;
debug?: boolean;
log?: (...args: any[]) => void;
});
connect(address?: string, port?: number): void;
disconnect(): Promise<void>;
log(..._args: any[]): void;
sendCommand<T extends AbstractCommand>(command: AbstractCommand): Promise<ReturnType<T['deserializeReply']>>;
private _createSocket;
private _receivePacket;
private _sendNextPacket;
private _sendPacket;
private _checkForRetransmit;
}
//# sourceMappingURL=socket.d.ts.map