timeline-state-resolver
Version:
Have timeline, control stuff
35 lines • 1.82 kB
TypeScript
import { Mappings, TriCasterOptions, DeviceOptionsTriCaster, Timeline, TSRTimelineContent, ActionExecutionResult, DeviceStatus } from 'timeline-state-resolver-types';
import { WithContext, TriCasterState } from './triCasterStateDiffer';
import { TriCasterCommandWithContext } from './triCasterCommands';
import { Device } from '../../service/device';
export type DeviceOptionsTriCasterInternal = DeviceOptionsTriCaster;
export declare class TriCasterDevice extends Device<TriCasterOptions, WithContext<TriCasterState>, TriCasterCommandWithContext> {
readonly actions: {
[id: string]: (id: string, payload?: Record<string, any>) => Promise<ActionExecutionResult>;
};
private _connected;
private _initialized;
private _isTerminating;
private _connection?;
private _stateDiffer?;
init(options: TriCasterOptions): Promise<boolean>;
private _setInitialState;
private _setConnected;
/**
* Convert a timeline state into an Tricaster state.
* @param timelineState The state to be converted
*/
convertTimelineStateToDeviceState(timelineState: Timeline.TimelineState<TSRTimelineContent>, mappings: Mappings): WithContext<TriCasterState>;
/**
* Compares the new timeline-state with the old one, and generates commands to account for the difference
* @param oldAtemState
* @param newAtemState
*/
diffStates(oldTriCasterState: WithContext<TriCasterState> | undefined, newTriCasterState: WithContext<TriCasterState>, _mappings: Mappings): Array<TriCasterCommandWithContext>;
private filterTriCasterMappings;
terminate(): Promise<void>;
getStatus(): Omit<DeviceStatus, 'active'>;
get connected(): boolean;
sendCommand(commandWithContext: TriCasterCommandWithContext): Promise<void>;
}
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