timeline-state-resolver
Version:
Have timeline, control stuff
49 lines • 1.44 kB
TypeScript
import { EventEmitter } from 'eventemitter3';
interface ShotokuAPIEvents {
warn: [message: string];
disconnected: [];
connected: [];
error: [context: string, error: Error];
}
export declare class ShotokuAPI extends EventEmitter<ShotokuAPIEvents> {
private _tcpClient;
private _connected;
private _host;
private _port;
private _setDisconnected;
private _retryConnectTimeout;
/**
* Connnects to the OSC server.
* @param host ip to connect to
* @param port port the osc server is hosted on
*/
connect(host: string, port: number): Promise<void>;
dispose(): Promise<void>;
get connected(): boolean;
executeCommand(command: ShotokuCommand): Promise<void>;
send(command: ShotokuBasicCommand): Promise<void>;
private _setConnected;
private _triggerRetryConnection;
private _retryConnection;
private _disconnectTCPClient;
private _connectTCPClient;
private _sendTCPMessage;
}
export interface ShotokuSequenceCommand {
shots: Array<ShotokuBasicCommand & {
offset: number;
}>;
}
export interface ShotokuBasicCommand {
type: ShotokuCommandType;
show?: number;
shot: number;
changeOperatorScreen?: boolean;
}
export type ShotokuCommand = ShotokuBasicCommand | ShotokuSequenceCommand;
export declare enum ShotokuCommandType {
Cut = "cut",
Fade = "fade"
}
export {};
//# sourceMappingURL=connection.d.ts.map