timeline-state-resolver-api
Version:
Have timeline, control stuff
177 lines • 8.67 kB
TypeScript
import type { SlowSentCommandInfo, SlowFulfilledCommandInfo, CommandReport } from './commandReport';
import type { FinishedTrace } from './trace';
import type { Timeline, TSRTimelineContent, Mappings, DeviceStatus, MediaObject, Mapping } from 'timeline-state-resolver-types';
/**
* The intended usage of this is for each device to define an alias with the generic types provided.
* Like so:
* export interface MyDeviceCommand {
* // device specific properties here
* }
* export type MyDeviceCommandWithContext = CommandWithContext<MyDeviceCommand, string>
*/
export type CommandWithContext<TCommand, TContext> = {
/** Device specific command (to be defined by the device itself) */
command: TCommand;
/**
* The context is provided for logging / troubleshooting reasons.
* It should contain some kind of explanation as to WHY a command was created (like a reference, path etc.)
*/
context: TContext;
/** ID of the timeline-object that the command originated from */
timelineObjId: string;
/** this command is to be executed x ms _before_ the scheduled time */
preliminary?: number;
/** commands with different queueId's can be executed in parallel in sequential mode */
queueId?: string;
};
/**
* API for use by the DeviceInstance to be able to use a device
*/
export interface Device<DeviceTypes extends {
Options: any;
Mappings: any;
Actions: Record<string, any> | null;
}, DeviceState, Command extends CommandWithContext<any, any>, AddressState = void> extends BaseDeviceAPI<DeviceState, AddressState, Command> {
readonly actions: DeviceTypes['Actions'];
/**
* Initiates the device connection, after this has resolved the device
* is ready to be controlled
*/
init(options: DeviceTypes['Options']): Promise<boolean>;
/**
* Ready this class for garbage collection
*/
terminate(): Promise<void>;
/** @deprecated */
makeReady?: (_okToDestroyStuff?: boolean) => Promise<void>;
/** @deprecated */
standDown?: () => Promise<void>;
get connected(): boolean;
getStatus(): Omit<DeviceStatus, 'active'>;
convertTimelineStateToDeviceState(state: Timeline.TimelineState<TSRTimelineContent>, newMappings: Record<string, Mapping<DeviceTypes['Mappings']>>): DeviceState | {
deviceState: DeviceState;
addressStates: Record<string, AddressState>;
};
diffStates(oldState: DeviceState | undefined, newState: DeviceState, mappings: Record<string, Mapping<DeviceTypes['Mappings']>>, time: number): Array<Command>;
sendCommand(command: Command): Promise<void>;
applyAddressState?(state: DeviceState, address: string, addressState: AddressState): void;
diffAddressStates?(state1: AddressState, state2: AddressState): boolean;
addressStateReassertsControl?(oldState: AddressState | undefined, newState: AddressState): boolean;
}
/**
* Minimal API for the StateHandler to be able to use a device
*/
export interface BaseDeviceAPI<DeviceState, AddressState, Command extends CommandWithContext<any, any>> {
/**
* This method takes in a Timeline State that describes a point
* in time on the timeline and converts it into a "device state" that
* describes how the device should be according to the timeline state.
* Transforming the DeviceState to something else is optional, and are intended to simplify diffing logic.
* The order of TSR is:
* - Timeline Object in Timeline State ->
* - Device State (`convertTimelineStateToDeviceState()`) ->
* - Planned Device Commands (`difStates()`) ->
* - Send Command (`sendCommand()`)
* @param state State obj from timeline
* @param newMappings Mappings to resolve devices with
* @returns Device state (that is fed into `diffStates()` )
*/
convertTimelineStateToDeviceState(state: Timeline.TimelineState<TSRTimelineContent>, newMappings: Mappings): DeviceState | {
deviceState: DeviceState;
addressStates: Record<string, AddressState>;
};
/**
* The implementation of this method should apply the state from an address to a device
* state in place
* @param state the state object from convertTimelineToDeviceState
* @param address The address of the state to be applied
* @param addressState The state to be applied
*/
applyAddressState?(state: DeviceState, address: string, addressState: AddressState): void;
/**
* The implementation should return true if the contents of the address state differ,
* but not if only the control value differs
*/
diffAddressStates?(state1: AddressState, state2: AddressState): boolean;
/**
* Returns true if the
*/
addressStateReassertsControl?(oldState: AddressState | undefined, newState: AddressState): boolean;
/**
* This method takes 2 states and returns a set of device-commands that will
* transition the device from oldState to newState.
*
* This is basically the place where we generate the planned commands for the device,
* to be executed later, by `sendCommand()`.
*/
diffStates(oldState: DeviceState | undefined, newState: DeviceState, mappings: Mappings, currentTime: number): Array<Command>;
/** This method will take a command and send it to the device */
sendCommand(command: Command): Promise<void>;
}
/** Events emitted by the device, to be listened on by Conductor */
export interface DeviceEvents {
info: [info: string];
warning: [warning: string];
error: [context: string, err: Error];
debug: [...debug: any[]];
debugState: [state: object];
/** The connection status has changed */
connectionChanged: [status: Omit<DeviceStatus, 'active'>];
/** A message to the resolver that something has happened that warrants a reset of the resolver (to re-run it again) */
resetResolver: [];
/** A message to the resolver that the device needs to receive all known states */
resyncStates: [];
/** @deprecated replaced by slowSentCommand & slowFulfilledCommand */
slowCommand: [commandInfo: string];
/** A report that a command was sent too late */
slowSentCommand: [info: SlowSentCommandInfo];
/** A report that a command was fullfilled too late */
slowFulfilledCommand: [info: SlowFulfilledCommandInfo];
commandReport: [commandReport: CommandReport];
/** Something went wrong when executing a command */
commandError: [error: Error, context: CommandWithContext<any, any>];
/** Update a MediaObject */
updateMediaObject: [collectionId: string, docId: string, doc: MediaObject | null];
/** Clear a MediaObjects collection */
clearMediaObjects: [collectionId: string];
timeTrace: [trace: FinishedTrace];
}
/** Various methods that the Devices can call */
export interface DeviceContextAPI<DeviceState, AddressState = void> {
logger: {
/** Emit a "error" message */
error: (context: string, err: Error) => void;
/** Emit a "warning" message */
warning: (warning: string) => void;
/** Emit a "info" message */
info: (info: string) => void;
/** Emit a "debug" message */
debug: (...debug: any[]) => void;
};
/** Emit a "debugState" message */
emitDebugState: (state: object) => void;
getCurrentTime: () => number;
/** Notify that the connection status has changed. */
connectionChanged: (status: Omit<DeviceStatus, 'active'>) => void;
/**
* Notify the conductor that it should reset the resolver, in order to trigger it again.
* Note: this will not change anything about the current state and should technically not lead
* to any new commands being sent
*/
resetResolver: () => void;
/** Something went wrong when executing a command */
commandError: (error: Error, context: CommandWithContext<any, any>) => void;
/** Update a MediaObject */
updateMediaObject: (collectionId: string, docId: string, doc: MediaObject | null) => void;
/** Clear a MediaObjects collection */
clearMediaObjects: (collectionId: string) => void;
timeTrace: (trace: FinishedTrace) => void;
/** Reset the tracked device state to undefined and notify the conductor to reset the resolver */
resetState: () => Promise<void>;
/** Reset the tracked device state to "state" and notify the conductor to reset the resolver */
resetToState: (state: DeviceState) => Promise<void>;
/** Calculate a new diff for the next state change */
recalcDiff: () => void;
setAddressState: (address: string, state: AddressState) => void;
}
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