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tile-painter

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Parse Mapbox style documents into rendering functions

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# tile-painter Canvas 2D rendering for vector maps, guided by a Mapbox style document Rendering is done with [Canvas 2D] methods rather than WebGL. This makes the code simpler, but slower. See a simple [example] using data and styles from [OpenMapTiles]. Please note: many features in Mapbox's [specification] are not implemented. tile-painter is intended to be an 80/20 solution for vector tile rendering: implementing ~80% of the style specification with 20% of the code. [Canvas 2D]: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D [OpenMapTiles]: https://openmaptiles.org/styles/ [example]: https://globeletjs.github.io/tile-painter/examples/map-painter/ [specification]: https://docs.mapbox.com/mapbox-gl-js/style-spec/#layers [tile-stencil]: https://github.com/GlobeletJS/tile-stencil ## Installation tile-painter is provided as an ESM import. ```javascript import * as tilePainter from 'tile-painter'; ``` tilePainter exposes four methods: - initMapPainter - initPainterOnly - initPainter - addPainters ## initMapPainter Returns a painter function that will paint one layer from one tile, at a given location and scale on the supplied context's canvas. ### Syntax ```javascript const painter = tilePainter.initMapPainter(params); ``` ### Parameters The supplied parameters object has the following properties: - `tileSize` (number): the pixel size of the (square) input tiles, in the same coordinates as the feature geometries. Default: 512 - `styleLayer` (object): an element from the layers array of a Mapbox style document, where the `.layout` and `.paint` properties have been parsed into functions. See the `getStyleFuncs` method of [tile-stencil] for the expected signature of these functions. REQUIRED - `spriteObject` (object): an object pointing to the data for a sprite atlas. Must include `image` and `meta` properties, pointing to *the actual data* (PNG and JSON). If you are starting from a style document with a URL string, you will need to load the data from the URL and put it in an object before calling initPainter. REQUIRED if `layer.type === "symbol"` and `icon-<property>` parameters are set - `context`: A link to the [Canvas 2D] rendering context to which the painter will draw. REQUIRED ### Return value initMapPainter returns a painter function, which will render the `styleLayer` on the `context`'s canvas. The painter function has the following signature: ```javascript var modified = painter(params); ``` where `modified` is a (Boolean) flag indicating whether `context.canvas` has changed. The supplied `params` object has the following properties: - `source`: Map data from the `source` property of the style layer, to be rendered on the map. Vector tile sources must be pre-processed by the [tile-mixer] module. See below for details. REQUIRED for all layer types except "background" - `position`: An object describing the area on the output map to which the supplied source data will be rendered. Required properties: - `x`: The x-coordinate of the top left corner of the area to be rendered, in **map** pixels from the left edge of the map - `y`: The y-coordinate of the top left corner of the area to be rendered, in **map** pixels from the top edge of the map - `w`: The width of the (square) area to be rendered, in map pixels - `crop`: An object describing the portion of the supplied source data to be rendered. Required properties: - `x`: The x-coordinate of the source data that will be aligned with the left edge of the rendered area on the map - `y`: The y-coordinate of the source data that will be aligned with the top edge of the rendered area on the map - `w`: The width of the (square) portion of the source data that will be rendered, in **source data coordinates** - `zoom`: The current zoom level of the map, to be used in style calculations - `boxes` (Optional): For layers of "symbol" type. An array containing the bounding boxes of "symbols" (labels and sprites) already rendered on the Canvas from previous layers. Bounding boxes of any new symbols in the current layer will be computed and checked for collisions with previously rendered symbols. If there is a collision, the new symbol will not be rendered. If there is no collision, the new symbol will be rendered, and its bounding box added to the array. Bounding boxes are supplied in the form [[xmin, ymin], [xmax, ymax]] in the current tile's pixel coordinates ### Required vector source pre-processing The supplied `source` object for vector layers is assumed to be a dictionary of GeoJSON FeatureCollections, where each FeatureCollection corresponds to the data for one style layer (as returned by tile-mixer). Each FeatureCollection may have two non-standard properties: - `properties`: For layers of type `symbol`, this top-level `properties` object should contain a `font` property, with the value being a CSS font string to be used for all `symbols` in the layer. - `compressed`: An array of features as pre-processed by [tile-mixer] For style layers with type `circle`, `line`, or `fill`, each feature in the `compressed` array should have the following properties: - `properties`: The feature properties that affect styling. - `path`: A [Path2D] object corresponding to the geometry of the feature Path coordinates must be scaled from the vector tile's `.extent` to the desired pixel size of the rendered tile. Layers of type `circle` have a path of the form `M x y L x y` (in SVG notation) for **each point in the layer**. For style layers with type `symbol`, each feature in the `compressed` array may have the following properties: - `geometry`: A GeoJSON geometry where the symbol will be drawn. Only `Point` geometries are currently supported. REQUIRED. - `properties.labelText`: The text to be written at this label position - `properties.textWidth`: The measured width of the text, as given by `ctx.measureText(labelText).width` - `properties.spriteID`: The key to the metadata of the sprite to be written. This will be retrieved from the `spriteObject` supplied on initialization as follows: `spriteMeta = spriteObject.meta[spriteId]` [tile-mixer]: https://github.com/GlobeletJS/tile-mixer [Path2D]: https://developer.mozilla.org/en-US/docs/Web/API/Path2D ## initPainterOnly Returns a painter function for a single style layer ### Syntax ```javascript const painter = tilePainter.initPainterOnly(params); ``` ### Parameters The supplied parameters object has the following properties: - canvasSize (integer): the pixel size of the (square) Canvas to which the layer will be rendered. Default: 512 - styleLayer (object): an element from the layers array of a Mapbox style document, where the `.filter`, `.layout`, and `.paint` properties have been parsed into functions. See the parseLayer function of [tile-stencil] for the expected signature of these functions. REQUIRED - spriteObject (object): an object pointing to the data for a sprite atlas. Must include `image` and `meta` properties, pointing to *the actual data* (PNG and JSON). If you are starting from a style document with a URL string, you will need to load the data from the URL and put it in an object before calling initPainter. REQUIRED if `layer.type === "symbol"` and `icon-<property>` parameters are set ### Return value initPainterOnly returns a painter function, which will render the styleLayer on a supplied Canvas. The painter function has the following signature: ```javascript var modified = painter(context, zoom, data, boundingBoxes); ``` where `modified` is a (Boolean) flag indicating whether `context.canvas` has been changed. The supplied parameters are: - `context` (REQUIRED): The [Canvas 2D] rendering context on which the rendering calls will be executed - `zoom` (REQUIRED): The map zoom level at which the layer will be rendered - `data`: Map data from the `source` property of the style layer, to be rendered on the map. Vector tile sources must be pre-processed by the [tile-mixer] module, as described above under initMapPainter. REQUIRED for all layer types except "background" - `boundingBoxes` (Optional): For layers of "symbol" type. An array containing the bounding boxes of "symbols" (labels and sprites) already rendered on the Canvas from previous layers. Bounding boxes of any new symbols in the current layer will be computed and checked for collisions with previously rendered symbols. If there is a collision, the new symbol will not be rendered. If there is no collision, the new symbol will be rendered, and its bounding box added to the array. Bounding boxes are supplied in the form [[xmin, ymin], [xmax, ymax]] in the current tile's pixel coordinates ## initPainter Wrapper method for initPainterOnly. The returned function takes a `sources` object instead of a `data` object. This `sources` object MUST have *the same structure* as the `sources` property of the style document, but containing *actual data* for a tile. Each individual source key points to a `data` object as described above for initPainterOnly. ### Syntax ```javascript const painter = tilePainter.initPainter(params); ``` ### Parameters See above under initPainterOnly ### Return value initPainter returns a painter function, which will render the styleLayer on a supplied Canvas. The painter function has the following signature: ```javascript var modified = painter(context, zoom, sources, boundingBoxes); ``` where `modified` is a (Boolean) flag indicating whether `context.canvas` has been changed. The supplied parameters are: - `context` (REQUIRED): The [Canvas 2D] rendering context on which the rendering calls will be executed - `zoom` (REQUIRED): The map zoom level at which the layer will be rendered - `sources`: An object with *the same structure* as the `sources` property of the style document, but containing *actual data* for a tile. Vector tile sources must be pre-processed into a GeoJSON-style object, as output by the [tile-mixer] module. See initPainterOnly for details. REQUIRED for all layer types except "background" - `boundingBoxes` (Optional): For layers of "symbol" type. See initPainterOnly for details ## addPainters Adds a painter function to every layer of a style document ### Syntax ```javascript const styleDoc = tilePainter.addPainters(styleDoc, canvasSize); ``` ### Parameters - `canvasSize`: The size (in pixels) of the canvas to which the supplied context is drawing. Default: 512 - `styleDoc`: A parsed Mapbox style document, as output by the parseStyle function from [tile-stencil]. ### Return value A link back to the modified style document. (NOTE: input document is changed!) Each layer in the document will have an added `.painter` property, which is a function constructed by initPainter as described above. ## Un-implemented features tile-painter is a work in progress. Many features are not implemented yet. Incomplete features include: - This list - [symbol-placement] values other than "point". Text following roads or riverbeds will not be rendered! - Rotated symbols (text and sprites) - Text wrapping for long labels. [text-max-width] is ignored - [text-letter-spacing] Pull requests are welcomed! [symbol-placement]: https://docs.mapbox.com/mapbox-gl-js/style-spec/#layout-symbol-symbol-placement [text-max-width]: https://docs.mapbox.com/mapbox-gl-js/style-spec/#layout-symbol-text-max-width [text-letter-spacing]: https://docs.mapbox.com/mapbox-gl-js/style-spec/layers/#layout-symbol-text-letter-spacing