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tic-tac-toe-minimax

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var AIHelpers = function () { function AIHelpers() { _classCallCheck(this, AIHelpers); } _createClass(AIHelpers, null, [{ key: "playerWon", value: function playerWon(board, player) { if (board[0] === player && board[1] === player && board[2] === player || board[3] === player && board[4] === player && board[5] === player || board[6] === player && board[7] === player && board[8] === player || board[0] === player && board[3] === player && board[6] === player || board[1] === player && board[4] === player && board[7] === player || board[2] === player && board[5] === player && board[8] === player || board[0] === player && board[4] === player && board[8] === player || board[2] === player && board[4] === player && board[6] === player) { return true; } else { return false; } } }, { key: "isGameFinished", value: function isGameFinished(board, symbols) { if (!this.isMovesLeft(board, symbols)) { return true; } var huPlayer = symbols.huPlayer, aiPlayer = symbols.aiPlayer; if (this.playerWon(board, huPlayer) || this.playerWon(board, aiPlayer)) { return true; } return false; } /** * Gets an Array of empty indexes * @param {Array} board * @param {Object} symbols * @return {Array} */ }, { key: "getEmptyIndexies", value: function getEmptyIndexies(board, symbols) { var huPlayer = symbols.huPlayer, aiPlayer = symbols.aiPlayer; return board.filter(function (s) { return s !== huPlayer && s !== aiPlayer; }); } /** * Checks if the are empty squares. Returns true|false. * @param {Array} board * @param {Object} symbols * @return {bool} */ }, { key: "isMovesLeft", value: function isMovesLeft(board, symbols) { return this.getEmptyIndexies(board, symbols).length !== 0; } }]); return AIHelpers; }(); exports.default = AIHelpers;