tic-tac-toe-engine
Version:
Business logic of a Tic Tac Toe game.
48 lines (36 loc) • 2.39 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _state = require('./state');
var _state2 = _interopRequireDefault(_state);
var _automatic = require('./actions/automatic.js');
var _automatic2 = _interopRequireDefault(_automatic);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var controlStateToActions = undefined;
var init = function init(firebaseUrl) {
var napActions = (0, _automatic2.default)(firebaseUrl);
controlStateToActions = [{ predicate: _state2.default.initialize, action: napActions.initializeGridAction }, { predicate: _state2.default.startLocalGame, action: napActions.startLocalGameAction }, { predicate: _state2.default.hostSession, action: napActions.hostSessionAction }, { predicate: _state2.default.joinAsGuest, action: napActions.joinSessionAction }, { predicate: _state2.default.localTakeTurn, action: napActions.localMarkGridAction }, { predicate: _state2.default.onlineTakeTurn, action: napActions.onlineMarkGridAction }, { predicate: _state2.default.localTurnSwitch, action: napActions.localTurnSwitchAction }, { predicate: _state2.default.onlineTurnSwitch, action: napActions.onlineTurnSwitchAction }, { predicate: _state2.default.showJoinSessionForm, action: napActions.setShowJoinSessionFormAction }, { predicate: _state2.default.localQuit, action: napActions.localQuitAction }, { predicate: _state2.default.onlineQuit, action: napActions.onlineQuitAction }, { predicate: _state2.default.localRestart, action: napActions.localRestartAction }, { predicate: _state2.default.onlineRestart, action: napActions.onlineRestartAction }, { predicate: _state2.default.finished, action: napActions.finishedAction }];
};
var evaluate = function evaluate(model) {
if (controlStateToActions === undefined) {
throw 'Please call init before evaluate!';
}
return function (present) {
var actionToCall = undefined;
for (var index = 0; index < controlStateToActions.length; index++) {
var _controlStateToAction = controlStateToActions[index];
var predicate = _controlStateToAction.predicate;
var action = _controlStateToAction.action;
if (predicate(model)) {
actionToCall = action;
break;
}
}
if (actionToCall) actionToCall(model, present);
};
};
exports.default = {
init: init,
evaluate: evaluate
};