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tic-tac-toe-engine

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _reduxActions = require('redux-actions'); var _intentTypes = require('./intent-types.js'); var _intentTypes2 = _interopRequireDefault(_intentTypes); var _reducerDefaults = require('./reducer-defaults.js'); var _reducerDefaults2 = _interopRequireDefault(_reducerDefaults); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var grid = _reducerDefaults2.default.grid; var gameType = _reducerDefaults2.default.gameType; var gameStatus = _reducerDefaults2.default.gameStatus; var player = _reducerDefaults2.default.player; var session = _reducerDefaults2.default.session; var showJoinSessionForm = _reducerDefaults2.default.showJoinSessionForm; var submittedSession = _reducerDefaults2.default.submittedSession; var move = _reducerDefaults2.default.move; var turn = _reducerDefaults2.default.turn; var turnSwitch = _reducerDefaults2.default.turnSwitch; var quit = _reducerDefaults2.default.quit; var restart = _reducerDefaults2.default.restart; var done = _reducerDefaults2.default.done; exports.default = { initializeGrid: (0, _reduxActions.createAction)(_intentTypes2.default.INITIALIZE_GRID, function (grid) { return { grid: grid }; }), initiateMarkGrid: (0, _reduxActions.createAction)(_intentTypes2.default.INITIATE_MARK_GRID, function (move) { return { move: move }; }), markGrid: (0, _reduxActions.createAction)(_intentTypes2.default.MARK_GRID, function (grid) { return { grid: grid, move: move, turnSwitch: true }; }), setGameType: (0, _reduxActions.createAction)(_intentTypes2.default.SET_GAME_TYPE, function (gameType) { return { gameType: gameType }; }), startLocalGame: (0, _reduxActions.createAction)(_intentTypes2.default.START_LOCAL_GAME, function () { return { turnSwitch: true }; }), hostSession: (0, _reduxActions.createAction)(_intentTypes2.default.HOST_SESSION, function (session) { return { player: 'X', gameStatus: 'Waiting for player to join game!', session: session }; }), showJoinSessionForm: (0, _reduxActions.createAction)(_intentTypes2.default.SHOW_JOIN_SESSION_FORM, function () { return { showJoinSessionForm: true }; }), joinSession: (0, _reduxActions.createAction)(_intentTypes2.default.JOIN_SESSION, function (session) { return { player: 'O', submittedSession: submittedSession, showJoinSessionForm: showJoinSessionForm, turnSwitch: true, session: session }; }), wrongSession: (0, _reduxActions.createAction)(_intentTypes2.default.WRONG_SESSION, function () { return { submittedSession: submittedSession }; }), submitSession: (0, _reduxActions.createAction)(_intentTypes2.default.SUBMIT_SESSION, function (submittedSession) { return { submittedSession: submittedSession }; }), turnSwitch: (0, _reduxActions.createAction)(_intentTypes2.default.TURN_SWITCH, function (turn, gameStatus) { return { turn: turn, gameStatus: gameStatus, turnSwitch: turnSwitch }; }), initiateQuit: (0, _reduxActions.createAction)(_intentTypes2.default.INITIATE_QUIT, function () { return { quit: true }; }), initiateRestart: (0, _reduxActions.createAction)(_intentTypes2.default.INITIATE_RESTART, function () { return { restart: true }; }), quit: (0, _reduxActions.createAction)(_intentTypes2.default.QUIT, function () { return _reducerDefaults2.default; }), restart: (0, _reduxActions.createAction)(_intentTypes2.default.RESTART, function () { return { move: move, turn: turn, restart: restart, done: done, grid: grid }; }), finished: (0, _reduxActions.createAction)(_intentTypes2.default.FINISHED, function (gameStatus) { return { gameStatus: gameStatus, done: true }; }) };