threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
74 lines (46 loc) • 1.45 kB
JavaScript
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.CrosseyedEffect = function ( renderer ) {
// API
this.separation = 10;
// internals
var _width, _height;
var _cameraL = new THREE.PerspectiveCamera();
_cameraL.target = new THREE.Vector3();
var _cameraR = new THREE.PerspectiveCamera();
_cameraR.target = new THREE.Vector3();
// initialization
renderer.autoClear = false;
this.setSize = function ( width, height ) {
_width = width / 2;
_height = height;
renderer.setSize( width, height );
};
this.render = function ( scene, camera ) {
// left
_cameraL.fov = camera.fov;
_cameraL.aspect = 0.5 * camera.aspect;
_cameraL.near = camera.near;
_cameraL.far = camera.far;
_cameraL.updateProjectionMatrix();
_cameraL.position.copy( camera.position );
_cameraL.target.copy( camera.target );
_cameraL.translateX( this.separation );
_cameraL.lookAt( _cameraL.target );
// right
_cameraR.near = camera.near;
_cameraR.far = camera.far;
_cameraR.projectionMatrix = _cameraL.projectionMatrix;
_cameraR.position.copy( camera.position );
_cameraR.target.copy( camera.target );
_cameraR.translateX( - this.separation );
_cameraR.lookAt( _cameraR.target );
//
renderer.clear();
renderer.setViewport( 0, 0, _width, _height );
renderer.render( scene, _cameraL );
renderer.setViewport( _width, 0, _width, _height );
renderer.render( scene, _cameraR, false );
};
};