threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
252 lines (147 loc) • 5.66 kB
JavaScript
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.EditorControls = function ( object, domElement ) {
domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.enabled = true;
// internals
var scope = this;
var vector = new THREE.Vector3();
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2 };
var state = STATE.NONE;
var center = new THREE.Vector3();
var normalMatrix = new THREE.Matrix3();
// events
var changeEvent = { type: 'change' };
this.focus = function ( target ) {
center.getPositionFromMatrix( target.matrixWorld );
object.lookAt( center );
scope.dispatchEvent( changeEvent );
};
this.pan = function ( distance ) {
normalMatrix.getNormalMatrix( object.matrix );
distance.applyMatrix3( normalMatrix );
distance.multiplyScalar( vector.copy( center ).sub( object.position ).length() * 0.001 );
object.position.add( distance );
center.add( distance );
scope.dispatchEvent( changeEvent );
};
this.zoom = function ( distance ) {
normalMatrix.getNormalMatrix( object.matrix );
distance.applyMatrix3( normalMatrix );
distance.multiplyScalar( vector.copy( center ).sub( object.position ).length() * 0.001 );
object.position.add( distance );
scope.dispatchEvent( changeEvent );
};
this.rotate = function ( delta ) {
vector.copy( object.position ).sub( center );
var theta = Math.atan2( vector.x, vector.z );
var phi = Math.atan2( Math.sqrt( vector.x * vector.x + vector.z * vector.z ), vector.y );
theta += delta.x;
phi += delta.y;
var EPS = 0.000001;
phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
var radius = vector.length();
vector.x = radius * Math.sin( phi ) * Math.sin( theta );
vector.y = radius * Math.cos( phi );
vector.z = radius * Math.sin( phi ) * Math.cos( theta );
object.position.copy( center ).add( vector );
object.lookAt( center );
scope.dispatchEvent( changeEvent );
};
// mouse
function onMouseDown( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
if ( event.button === 0 ) {
state = STATE.ROTATE;
} else if ( event.button === 1 ) {
state = STATE.ZOOM;
} else if ( event.button === 2 ) {
state = STATE.PAN;
}
domElement.addEventListener( 'mousemove', onMouseMove, false );
domElement.addEventListener( 'mouseup', onMouseUp, false );
domElement.addEventListener( 'mouseout', onMouseUp, false );
}
function onMouseMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
var movementX = event.movementX || event.webkitMovementX || event.mozMovementX || event.oMovementX || 0;
var movementY = event.movementY || event.webkitMovementY || event.mozMovementY || event.oMovementY || 0;
if ( state === STATE.ROTATE ) {
scope.rotate( new THREE.Vector3( - movementX * 0.005, - movementY * 0.005, 0 ) );
} else if ( state === STATE.ZOOM ) {
scope.zoom( new THREE.Vector3( 0, 0, movementY ) );
} else if ( state === STATE.PAN ) {
scope.pan( new THREE.Vector3( - movementX, movementY, 0 ) );
}
}
function onMouseUp( event ) {
if ( scope.enabled === false ) return;
domElement.removeEventListener( 'mousemove', onMouseMove, false );
domElement.removeEventListener( 'mouseup', onMouseUp, false );
domElement.removeEventListener( 'mouseout', onMouseUp, false );
state = STATE.NONE;
}
function onMouseWheel( event ) {
// if ( scope.enabled === false ) return;
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = - event.wheelDelta;
} else if ( event.detail ) { // Firefox
delta = event.detail * 10;
}
scope.zoom( new THREE.Vector3( 0, 0, delta ) );
}
domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
domElement.addEventListener( 'mousedown', onMouseDown, false );
domElement.addEventListener( 'mousewheel', onMouseWheel, false );
domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
// touch
var touch = new THREE.Vector3();
var prevTouch = new THREE.Vector3();
var prevDistance = null;
function touchStart( event ) {
if ( scope.enabled === false ) return;
var touches = event.touches;
switch ( touches.length ) {
case 2:
var dx = touches[ 0 ].pageX - touches[ 1 ].pageX;
var dy = touches[ 0 ].pageY - touches[ 1 ].pageY;
prevDistance = Math.sqrt( dx * dx + dy * dy );
break;
}
prevTouch.set( touches[ 0 ].pageX, touches[ 0 ].pageY, 0 );
}
function touchMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
var touches = event.touches;
touch.set( touches[ 0 ].pageX, touches[ 0 ].pageY, 0 );
switch ( touches.length ) {
case 1:
scope.rotate( touch.sub( prevTouch ).multiplyScalar( - 0.005 ) );
break;
case 2:
var dx = touches[ 0 ].pageX - touches[ 1 ].pageX;
var dy = touches[ 0 ].pageY - touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
scope.zoom( new THREE.Vector3( 0, 0, prevDistance - distance ) );
prevDistance = distance;
break;
case 3:
scope.pan( touch.sub( prevTouch ).setX( - touch.x ) );
break;
}
prevTouch.set( touches[ 0 ].pageX, touches[ 0 ].pageY, 0 );
}
domElement.addEventListener( 'touchstart', touchStart, false );
domElement.addEventListener( 'touchmove', touchMove, false );
};
THREE.EditorControls.prototype = Object.create( THREE.EventDispatcher.prototype );