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<html> <head> <title>threex.sparks.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.chromeWebStoreInstall.html"> threex.chromeWebStoreInstall.js </a> <a class="source" href="threex.domevent.html"> threex.domevent.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> <a class="source" href="threex.sparks.html"> threex.sparks.js </a> <a class="source" href="threex.sparksPlugins.html"> threex.sparksPlugins.js </a> <a class="source" href="threex.texturePoolBall.html"> threex.texturePoolBall.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> threex.sparks.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>This THREEx helper makes it even easier to use spark.js with three.js
* FIXME This is currently only with WebGL</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">opts</span><span class="p">)</span>
<span class="p">{</span>
<span class="nx">opts</span> <span class="o">=</span> <span class="nx">opts</span> <span class="o">||</span> <span class="p">{};</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_maxParticles</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">maxParticles</span> <span class="o">||</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_texture</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">texture</span> <span class="o">||</span> <span class="k">this</span><span class="p">.</span><span class="nx">_buildDefaultTexture</span><span class="p">();</span>
<span class="kd">var</span> <span class="nx">counter</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">counter</span> <span class="o">||</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
</pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>TODO replace this by objectpool.js</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">vertexIndexPool</span> <span class="o">=</span> <span class="p">{</span>
<span class="nx">__pools</span><span class="o">:</span> <span class="p">[],</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>Get a new Vector</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">get</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
<span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">length</span> <span class="o">></span> <span class="mi">0</span> <span class="p">)</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">pop</span><span class="p">();</span>
<span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">,</span> <span class="s2">"pool ran out!"</span><span class="p">)</span>
<span class="k">return</span> <span class="kc">null</span><span class="p">;</span>
<span class="p">},</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>Release a vector back into the pool</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">add</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">){</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span><span class="nx">v</span><span class="p">);</span> <span class="p">}</span>
<span class="p">};</span>
<span class="kd">var</span> <span class="nx">particles</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Geometry</span><span class="p">();</span>
<span class="kd">var</span> <span class="nx">vertices</span> <span class="o">=</span> <span class="nx">particles</span><span class="p">.</span><span class="nx">vertices</span><span class="p">;</span>
<span class="k">for</span> <span class="p">(</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="k">this</span><span class="p">.</span><span class="nx">_maxParticles</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span> <span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">position</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">);</span>
<span class="nx">vertices</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span><span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vertex</span><span class="p">(</span><span class="nx">position</span><span class="p">));</span>
<span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">i</span><span class="p">);</span>
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">¶</a> </div> <p>to handle window resize</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onWindowResize</span><span class="p">.</span><span class="nx">bind</span><span class="p">(</span><span class="k">this</span><span class="p">);</span>
<span class="nb">window</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s1">'resize'</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
<span class="kd">var</span> <span class="nx">attributes</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span> <span class="o">=</span> <span class="p">{</span>
<span class="nx">size</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s1">'f'</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="p">[]</span> <span class="p">},</span>
<span class="nx">aColor</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s1">'c'</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="p">[]</span> <span class="p">}</span>
<span class="p">};</span>
<span class="kd">var</span> <span class="nx">uniforms</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span> <span class="o">=</span> <span class="p">{</span>
<span class="nx">texture</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"t"</span><span class="p">,</span> <span class="nx">texture</span><span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_texture</span> <span class="p">},</span>
<span class="nx">color</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"c"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span><span class="mh">0xffffff</span><span class="p">)</span> <span class="p">},</span>
<span class="nx">sizeRatio</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_computeSizeRatio</span><span class="p">()</span> <span class="p">}</span>
<span class="p">};</span></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">¶</a> </div> <p>fill attributes array</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">valuesSize</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">size</span><span class="p">.</span><span class="nx">value</span><span class="p">;</span>
<span class="kd">var</span> <span class="nx">valuesColor</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">aColor</span><span class="p">.</span><span class="nx">value</span><span class="p">;</span>
<span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">v</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">v</span> <span class="o"><</span> <span class="nx">particles</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">v</span><span class="o">++</span> <span class="p">){</span>
<span class="nx">valuesSize</span><span class="p">[</span><span class="nx">v</span><span class="p">]</span> <span class="o">=</span> <span class="mi">99</span><span class="p">;</span>
<span class="nx">valuesColor</span><span class="p">[</span><span class="nx">v</span><span class="p">]</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span> <span class="mh">0x000000</span> <span class="p">);</span>
<span class="p">}</span>
<span class="kd">var</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ShaderMaterial</span><span class="p">(</span> <span class="p">{</span>
<span class="nx">uniforms</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">,</span>
<span class="nx">attributes</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">,</span>
<span class="nx">vertexShader</span> <span class="o">:</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">vertexShaderText</span><span class="p">,</span>
<span class="nx">fragmentShader</span> <span class="o">:</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">fragmentShaderText</span><span class="p">,</span>
<span class="nx">blending</span> <span class="o">:</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">AdditiveBlending</span><span class="p">,</span>
<span class="nx">depthWrite</span> <span class="o">:</span> <span class="kc">false</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">¶</a> </div> <p>depthTest : false,</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">transparent</span> <span class="o">:</span> <span class="kc">true</span>
<span class="p">});</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_group</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ParticleSystem</span><span class="p">(</span> <span class="nx">particles</span><span class="p">,</span> <span class="nx">material</span> <span class="p">);</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">dynamic</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">sortParticles</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// TODO is this needed ? </span></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">¶</a> </div> <p>// EMITTER STUFF</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">setTargetParticle</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">get</span><span class="p">();</span>
<span class="kd">var</span> <span class="nx">target</span> <span class="o">=</span> <span class="p">{</span>
<span class="nx">vertexIdx</span> <span class="o">:</span> <span class="nx">vertexIdx</span><span class="p">,</span>
<span class="nx">size</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">value</span><span class="p">){</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">value</span> <span class="o">!==</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">valuesSize</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">]</span> <span class="o">=</span> <span class="nx">value</span><span class="p">;</span>
<span class="k">return</span> <span class="nx">valuesSize</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">];</span>
<span class="p">},</span>
<span class="nx">color</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">value</span><span class="p">){</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">value</span> <span class="o">!==</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">]</span> <span class="o">=</span> <span class="nx">value</span><span class="p">;</span>
<span class="k">return</span> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">];</span>
<span class="p">}</span>
<span class="p">};</span>
<span class="k">return</span> <span class="nx">target</span><span class="p">;</span>
<span class="p">};</span>
<span class="kd">var</span> <span class="nx">onParticleCreated</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">particle</span><span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">target</span><span class="p">.</span><span class="nx">vertexIdx</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">¶</a> </div> <p>copy particle position into three.js geometry</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">vertices</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">position</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">position</span><span class="p">;</span>
<span class="p">};</span>
<span class="kd">var</span> <span class="nx">onParticleDead</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">particle</span><span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">target</span><span class="p">.</span><span class="nx">vertexIdx</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">¶</a> </div> <p>Hide the particle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">setHex</span><span class="p">(</span> <span class="mh">0x000000</span> <span class="p">);</span>
<span class="nx">vertices</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">position</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">);</span>
</pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">¶</a> </div> <p>Mark particle system as available by returning to pool</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span> <span class="nx">vertexIdx</span> <span class="p">);</span>
<span class="p">};</span>
<span class="kd">var</span> <span class="nx">emitter</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">SPARKS</span><span class="p">.</span><span class="nx">Emitter</span><span class="p">(</span><span class="nx">counter</span><span class="p">);</span>
<span class="nx">emitter</span><span class="p">.</span><span class="nx">addInitializer</span><span class="p">(</span><span class="k">new</span> <span class="nx">SPARKS</span><span class="p">.</span><span class="nx">Target</span><span class="p">(</span><span class="kc">null</span><span class="p">,</span> <span class="nx">setTargetParticle</span><span class="p">));</span>
<span class="nx">emitter</span><span class="p">.</span><span class="nx">addCallback</span><span class="p">(</span><span class="s2">"created"</span> <span class="p">,</span> <span class="nx">onParticleCreated</span> <span class="p">);</span>
<span class="nx">emitter</span><span class="p">.</span><span class="nx">addCallback</span><span class="p">(</span><span class="s2">"dead"</span> <span class="p">,</span> <span class="nx">onParticleDead</span> <span class="p">);</span>
<span class="p">}</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="nb">window</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s1">'resize'</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span><span class="p">);</span>
<span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">.</span><span class="nx">isRunning</span><span class="p">()</span> <span class="p">)</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">.</span><span class="nx">stop</span><span class="p">();</span>
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">¶</a> </div> <p>////////////////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">container</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">;</span>
<span class="p">}</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">emitter</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">;</span>
<span class="p">}</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">update</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyColors</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">size</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">aColor</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">¶</a> </div> <p>////////////////////////////////////////////////////////////////////////////////
handle window resize //
////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onWindowResize</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">.</span><span class="nx">sizeRatio</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_computeSizeRatio</span><span class="p">();</span>
<span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">.</span><span class="nx">sizeRatio</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="p">}</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_computeSizeRatio</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
<span class="p">{</span>
<span class="k">return</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span> <span class="o">/</span> <span class="mi">1024</span><span class="p">;</span>
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">¶</a> </div> <p>////////////////////////////////////////////////////////////////////////////////
Shader Text //
////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">vertexShaderText</span> <span class="o">=</span> <span class="p">[</span>
<span class="s2">"attribute float size;"</span><span class="p">,</span>
<span class="s2">"attribute vec4 aColor;"</span><span class="p">,</span>
<span class="s2">"uniform float sizeRatio;"</span><span class="p">,</span>
<span class="s2">"varying vec4 vColor;"</span><span class="p">,</span>
<span class="s2">"void main() {"</span><span class="p">,</span>
<span class="s2">"vec4 mvPosition= modelViewMatrix * vec4( position, 1.0 );"</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">¶</a> </div> <p>FIXME is that the proper formula for size ? doesnt this depends on the fov ?</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"gl_PointSize = size * sizeRatio * ( 150.0 / length( mvPosition.xyz ) );"</span><span class="p">,</span>
<span class="s2">"gl_Position = projectionMatrix * mvPosition;"</span><span class="p">,</span>
<span class="s2">"vColor = aColor;"</span><span class="p">,</span>
<span class="s2">"}"</span>
<span class="p">].</span><span class="nx">join</span><span class="p">(</span><span class="s1">'\n'</span><span class="p">);</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">fragmentShaderText</span> <span class="o">=</span> <span class="p">[</span>
<span class="s2">"uniform vec3 color;"</span><span class="p">,</span>
<span class="s2">"uniform sampler2D texture;"</span><span class="p">,</span>
<span class="s2">"varying vec4 vColor;"</span><span class="p">,</span>
<span class="s2">"void main() {"</span><span class="p">,</span>
<span class="s2">"vec4 outColor = texture2D( texture, gl_PointCoord );"</span><span class="p">,</span>
<span class="s2">"gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );"</span><span class="p">,</span>
<span class="s2">"}"</span>
<span class="p">].</span><span class="nx">join</span><span class="p">(</span><span class="s1">'\n'</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">¶</a> </div> <p>////////////////////////////////////////////////////////////////////////////////
Texture //
////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_buildDefaultTexture</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">size</span><span class="p">)</span>
<span class="p">{</span>
<span class="nx">size</span> <span class="o">=</span> <span class="nx">size</span> <span class="o">||</span> <span class="mi">128</span><span class="p">;</span>
<span class="kd">var</span> <span class="nx">canvas</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span> <span class="s1">'canvas'</span> <span class="p">);</span>
<span class="kd">var</span> <span class="nx">context</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">getContext</span><span class="p">(</span> <span class="s1">'2d'</span> <span class="p">);</span>
<span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="nx">size</span><span class="p">;</span>
<span class="kd">var</span> <span class="nx">gradient</span> <span class="o">=</span> <span class="nx">context</span><span class="p">.</span><span class="nx">createRadialGradient</span><span class="p">(</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">/</span><span class="mi">2</span> <span class="p">);</span>
<span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mi">0</span> <span class="p">,</span> <span class="s1">'rgba(255,255,255,1)'</span> <span class="p">);</span>
<span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mf">0.2</span><span class="p">,</span> <span class="s1">'rgba(255,255,255,1)'</span> <span class="p">);</span>
<span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mf">0.4</span><span class="p">,</span> <span class="s1">'rgba(128,128,128,1)'</span> <span class="p">);</span>
<span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mi">1</span> <span class="p">,</span> <span class="s1">'rgba(0,0,0,1)'</span> <span class="p">);</span>
<span class="nx">context</span><span class="p">.</span><span class="nx">beginPath</span><span class="p">();</span>
<span class="nx">context</span><span class="p">.</span><span class="nx">arc</span><span class="p">(</span><span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">PI</span><span class="o">*</span><span class="mi">2</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
<span class="nx">context</span><span class="p">.</span><span class="nx">closePath</span><span class="p">();</span>
<span class="nx">context</span><span class="p">.</span><span class="nx">fillStyle</span> <span class="o">=</span> <span class="nx">gradient</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-19"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-19">¶</a> </div> <p>context.fillStyle = 'rgba(128,128,128,1)';</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">context</span><span class="p">.</span><span class="nx">fill</span><span class="p">();</span>
<span class="kd">var</span> <span class="nx">texture</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Texture</span><span class="p">(</span> <span class="nx">canvas</span> <span class="p">);</span>
<span class="nx">texture</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
<span class="k">return</span> <span class="nx">texture</span><span class="p">;</span>
<span class="p">}</span>
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>