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<!DOCTYPE html> <html> <head> <title>threex.sparks.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To &hellip; <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" 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</tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">&#182;</a> </div> <p>This THREEx helper makes it even easier to use spark.js with three.js * FIXME This is currently only with WebGL</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">&#182;</a> </div> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">&#182;</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">opts</span><span class="p">)</span> <span class="p">{</span> <span class="nx">opts</span> <span class="o">=</span> <span class="nx">opts</span> <span class="o">||</span> <span class="p">{};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_maxParticles</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">maxParticles</span> <span class="o">||</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_texture</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">texture</span> <span class="o">||</span> <span class="k">this</span><span class="p">.</span><span class="nx">_buildDefaultTexture</span><span class="p">();</span> <span class="kd">var</span> <span class="nx">counter</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">counter</span> <span class="o">||</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span> </pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">&#182;</a> </div> <p>TODO replace this by objectpool.js</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">vertexIndexPool</span> <span class="o">=</span> <span class="p">{</span> <span class="nx">__pools</span><span class="o">:</span> <span class="p">[],</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">&#182;</a> </div> <p>Get a new Vector</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">get</span><span class="o">:</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">length</span> <span class="o">&gt;</span> <span class="mi">0</span> <span class="p">)</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">pop</span><span class="p">();</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">,</span> <span class="s2">&quot;pool ran out!&quot;</span><span class="p">)</span> <span class="k">return</span> <span class="kc">null</span><span class="p">;</span> <span class="p">},</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">&#182;</a> </div> <p>Release a vector back into the pool</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">add</span><span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">v</span><span class="p">){</span> <span class="k">this</span><span class="p">.</span><span class="nx">__pools</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span><span class="nx">v</span><span class="p">);</span> <span class="p">}</span> <span class="p">};</span> <span class="kd">var</span> <span class="nx">particles</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Geometry</span><span class="p">();</span> <span class="kd">var</span> <span class="nx">vertices</span> <span class="o">=</span> <span class="nx">particles</span><span class="p">.</span><span class="nx">vertices</span><span class="p">;</span> <span class="k">for</span> <span class="p">(</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o">&lt;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_maxParticles</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span> <span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">position</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">);</span> <span class="nx">vertices</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span><span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vertex</span><span class="p">(</span><span class="nx">position</span><span class="p">));</span> <span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span><span class="nx">i</span><span class="p">);</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">&#182;</a> </div> <p>to handle window resize</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onWindowResize</span><span class="p">.</span><span class="nx">bind</span><span class="p">(</span><span class="k">this</span><span class="p">);</span> <span class="nb">window</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s1">&#39;resize&#39;</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span> <span class="kd">var</span> <span class="nx">attributes</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span> <span class="o">=</span> <span class="p">{</span> <span class="nx">size</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s1">&#39;f&#39;</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="p">[]</span> <span class="p">},</span> <span class="nx">aColor</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s1">&#39;c&#39;</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="p">[]</span> <span class="p">}</span> <span class="p">};</span> <span class="kd">var</span> <span class="nx">uniforms</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span> <span class="o">=</span> <span class="p">{</span> <span class="nx">texture</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">&quot;t&quot;</span><span class="p">,</span> <span class="nx">texture</span><span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_texture</span> <span class="p">},</span> <span class="nx">color</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">&quot;c&quot;</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span><span class="mh">0xffffff</span><span class="p">)</span> <span class="p">},</span> <span class="nx">sizeRatio</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">&quot;f&quot;</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_computeSizeRatio</span><span class="p">()</span> <span class="p">}</span> <span class="p">};</span></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">&#182;</a> </div> <p>fill attributes array</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">valuesSize</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">size</span><span class="p">.</span><span class="nx">value</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">valuesColor</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">aColor</span><span class="p">.</span><span class="nx">value</span><span class="p">;</span> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">v</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">v</span> <span class="o">&lt;</span> <span class="nx">particles</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">v</span><span class="o">++</span> <span class="p">){</span> <span class="nx">valuesSize</span><span class="p">[</span><span class="nx">v</span><span class="p">]</span> <span class="o">=</span> <span class="mi">99</span><span class="p">;</span> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">v</span><span class="p">]</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span> <span class="mh">0x000000</span> <span class="p">);</span> <span class="p">}</span> <span class="kd">var</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ShaderMaterial</span><span class="p">(</span> <span class="p">{</span> <span class="nx">uniforms</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">,</span> <span class="nx">attributes</span> <span class="o">:</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">,</span> <span class="nx">vertexShader</span> <span class="o">:</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">vertexShaderText</span><span class="p">,</span> <span class="nx">fragmentShader</span> <span class="o">:</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">fragmentShaderText</span><span class="p">,</span> <span class="nx">blending</span> <span class="o">:</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">AdditiveBlending</span><span class="p">,</span> <span class="nx">depthWrite</span> <span class="o">:</span> <span class="kc">false</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">&#182;</a> </div> <p>depthTest : false,</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">transparent</span> <span class="o">:</span> <span class="kc">true</span> <span class="p">});</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ParticleSystem</span><span class="p">(</span> <span class="nx">particles</span><span class="p">,</span> <span class="nx">material</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">dynamic</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">sortParticles</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="c1">// TODO is this needed ? </span></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">&#182;</a> </div> <p>// EMITTER STUFF</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">setTargetParticle</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">get</span><span class="p">();</span> <span class="kd">var</span> <span class="nx">target</span> <span class="o">=</span> <span class="p">{</span> <span class="nx">vertexIdx</span> <span class="o">:</span> <span class="nx">vertexIdx</span><span class="p">,</span> <span class="nx">size</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">value</span><span class="p">){</span> <span class="k">if</span><span class="p">(</span> <span class="nx">value</span> <span class="o">!==</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">valuesSize</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">]</span> <span class="o">=</span> <span class="nx">value</span><span class="p">;</span> <span class="k">return</span> <span class="nx">valuesSize</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">];</span> <span class="p">},</span> <span class="nx">color</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(</span><span class="nx">value</span><span class="p">){</span> <span class="k">if</span><span class="p">(</span> <span class="nx">value</span> <span class="o">!==</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">]</span> <span class="o">=</span> <span class="nx">value</span><span class="p">;</span> <span class="k">return</span> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">];</span> <span class="p">}</span> <span class="p">};</span> <span class="k">return</span> <span class="nx">target</span><span class="p">;</span> <span class="p">};</span> <span class="kd">var</span> <span class="nx">onParticleCreated</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">particle</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">target</span><span class="p">.</span><span class="nx">vertexIdx</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">&#182;</a> </div> <p>copy particle position into three.js geometry</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">vertices</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">position</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">position</span><span class="p">;</span> <span class="p">};</span> <span class="kd">var</span> <span class="nx">onParticleDead</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">particle</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">vertexIdx</span> <span class="o">=</span> <span class="nx">particle</span><span class="p">.</span><span class="nx">target</span><span class="p">.</span><span class="nx">vertexIdx</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">&#182;</a> </div> <p>Hide the particle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">valuesColor</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">setHex</span><span class="p">(</span> <span class="mh">0x000000</span> <span class="p">);</span> <span class="nx">vertices</span><span class="p">[</span><span class="nx">vertexIdx</span><span class="p">].</span><span class="nx">position</span><span class="p">.</span><span class="nx">set</span><span class="p">(</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span><span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">,</span> <span class="nb">Number</span><span class="p">.</span><span class="nx">POSITIVE_INFINITY</span><span class="p">);</span> </pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">&#182;</a> </div> <p>Mark particle system as available by returning to pool</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">vertexIndexPool</span><span class="p">.</span><span class="nx">add</span><span class="p">(</span> <span class="nx">vertexIdx</span> <span class="p">);</span> <span class="p">};</span> <span class="kd">var</span> <span class="nx">emitter</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">SPARKS</span><span class="p">.</span><span class="nx">Emitter</span><span class="p">(</span><span class="nx">counter</span><span class="p">);</span> <span class="nx">emitter</span><span class="p">.</span><span class="nx">addInitializer</span><span class="p">(</span><span class="k">new</span> <span class="nx">SPARKS</span><span class="p">.</span><span class="nx">Target</span><span class="p">(</span><span class="kc">null</span><span class="p">,</span> <span class="nx">setTargetParticle</span><span class="p">));</span> <span class="nx">emitter</span><span class="p">.</span><span class="nx">addCallback</span><span class="p">(</span><span class="s2">&quot;created&quot;</span> <span class="p">,</span> <span class="nx">onParticleCreated</span> <span class="p">);</span> <span class="nx">emitter</span><span class="p">.</span><span class="nx">addCallback</span><span class="p">(</span><span class="s2">&quot;dead&quot;</span> <span class="p">,</span> <span class="nx">onParticleDead</span> <span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="nb">window</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s1">&#39;resize&#39;</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onWindowResize</span><span class="p">);</span> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">.</span><span class="nx">isRunning</span><span class="p">()</span> <span class="p">)</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">.</span><span class="nx">stop</span><span class="p">();</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">&#182;</a> </div> <p>//////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">container</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">;</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">emitter</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_emitter</span><span class="p">;</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">update</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_group</span><span class="p">.</span><span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyColors</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">size</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_attributes</span><span class="p">.</span><span class="nx">aColor</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">&#182;</a> </div> <p>//////////////////////////////////////////////////////////////////////////////// handle window resize // ////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onWindowResize</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">.</span><span class="nx">sizeRatio</span><span class="p">.</span><span class="nx">value</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_computeSizeRatio</span><span class="p">();</span> <span class="k">this</span><span class="p">.</span><span class="nx">_uniforms</span><span class="p">.</span><span class="nx">sizeRatio</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_computeSizeRatio</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span> <span class="k">return</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span> <span class="o">/</span> <span class="mi">1024</span><span class="p">;</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">&#182;</a> </div> <p>//////////////////////////////////////////////////////////////////////////////// Shader Text // ////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">vertexShaderText</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">&quot;attribute float size;&quot;</span><span class="p">,</span> <span class="s2">&quot;attribute vec4 aColor;&quot;</span><span class="p">,</span> <span class="s2">&quot;uniform float sizeRatio;&quot;</span><span class="p">,</span> <span class="s2">&quot;varying vec4 vColor;&quot;</span><span class="p">,</span> <span class="s2">&quot;void main() {&quot;</span><span class="p">,</span> <span class="s2">&quot;vec4 mvPosition= modelViewMatrix * vec4( position, 1.0 );&quot;</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">&#182;</a> </div> <p>FIXME is that the proper formula for size ? doesnt this depends on the fov ?</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">&quot;gl_PointSize = size * sizeRatio * ( 150.0 / length( mvPosition.xyz ) );&quot;</span><span class="p">,</span> <span class="s2">&quot;gl_Position = projectionMatrix * mvPosition;&quot;</span><span class="p">,</span> <span class="s2">&quot;vColor = aColor;&quot;</span><span class="p">,</span> <span class="s2">&quot;}&quot;</span> <span class="p">].</span><span class="nx">join</span><span class="p">(</span><span class="s1">&#39;\n&#39;</span><span class="p">);</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">fragmentShaderText</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">&quot;uniform vec3 color;&quot;</span><span class="p">,</span> <span class="s2">&quot;uniform sampler2D texture;&quot;</span><span class="p">,</span> <span class="s2">&quot;varying vec4 vColor;&quot;</span><span class="p">,</span> <span class="s2">&quot;void main() {&quot;</span><span class="p">,</span> <span class="s2">&quot;vec4 outColor = texture2D( texture, gl_PointCoord );&quot;</span><span class="p">,</span> <span class="s2">&quot;gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );&quot;</span><span class="p">,</span> <span class="s2">&quot;}&quot;</span> <span class="p">].</span><span class="nx">join</span><span class="p">(</span><span class="s1">&#39;\n&#39;</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">&#182;</a> </div> <p>//////////////////////////////////////////////////////////////////////////////// Texture // ////////////////////////////////////////////////////////////////////////////////</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">Sparks</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_buildDefaultTexture</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">size</span><span class="p">)</span> <span class="p">{</span> <span class="nx">size</span> <span class="o">=</span> <span class="nx">size</span> <span class="o">||</span> <span class="mi">128</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">canvas</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span> <span class="s1">&#39;canvas&#39;</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">context</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">getContext</span><span class="p">(</span> <span class="s1">&#39;2d&#39;</span> <span class="p">);</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="nx">size</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">gradient</span> <span class="o">=</span> <span class="nx">context</span><span class="p">.</span><span class="nx">createRadialGradient</span><span class="p">(</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">/</span><span class="mi">2</span> <span class="p">);</span> <span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mi">0</span> <span class="p">,</span> <span class="s1">&#39;rgba(255,255,255,1)&#39;</span> <span class="p">);</span> <span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mf">0.2</span><span class="p">,</span> <span class="s1">&#39;rgba(255,255,255,1)&#39;</span> <span class="p">);</span> <span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mf">0.4</span><span class="p">,</span> <span class="s1">&#39;rgba(128,128,128,1)&#39;</span> <span class="p">);</span> <span class="nx">gradient</span><span class="p">.</span><span class="nx">addColorStop</span><span class="p">(</span> <span class="mi">1</span> <span class="p">,</span> <span class="s1">&#39;rgba(0,0,0,1)&#39;</span> <span class="p">);</span> <span class="nx">context</span><span class="p">.</span><span class="nx">beginPath</span><span class="p">();</span> <span class="nx">context</span><span class="p">.</span><span class="nx">arc</span><span class="p">(</span><span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="nx">size</span><span class="o">/</span><span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">PI</span><span class="o">*</span><span class="mi">2</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span> <span class="nx">context</span><span class="p">.</span><span class="nx">closePath</span><span class="p">();</span> <span class="nx">context</span><span class="p">.</span><span class="nx">fillStyle</span> <span class="o">=</span> <span class="nx">gradient</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-19"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-19">&#182;</a> </div> <p>context.fillStyle = 'rgba(128,128,128,1)';</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">context</span><span class="p">.</span><span class="nx">fill</span><span class="p">();</span> <span class="kd">var</span> <span class="nx">texture</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Texture</span><span class="p">(</span> <span class="nx">canvas</span> <span class="p">);</span> <span class="nx">texture</span><span class="p">.</span><span class="nx">needsUpdate</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span> <span class="k">return</span> <span class="nx">texture</span><span class="p">;</span> <span class="p">}</span> </pre></div> </td> </tr> </tbody> </table> </div> </body> </html>