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<!DOCTYPE html> <html> <head> <title>threex.domevent.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To &hellip; <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.chromeWebStoreInstall.html"> threex.chromeWebStoreInstall.js </a> <a class="source" href="threex.domevent.html"> threex.domevent.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> <a class="source" href="threex.sparks.html"> threex.sparks.js </a> <a class="source" href="threex.sparksPlugins.html"> threex.sparksPlugins.js </a> <a class="source" href="threex.texturePoolBall.html"> threex.texturePoolBall.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> threex.domevent.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">&#182;</a> </div> <p>This THREEx helper makes it easy to handle the mouse events in your 3D scene</p> <h1>Lets get started</h1> <p>First you include it in your page</p> <p><code>&lt;script src='threex.domevent.js'&gt;&lt;/script&gt;</code></p> <h1>use the object oriented api</h1> <p>You bind an event like this</p> <p><code>mesh.on('click', function(object3d){ ... })</code></p> <p>To unbind an event, just do</p> <p><code>mesh.off('click', function(object3d){ ... })</code></p> <p>As an alternative, there is another naming closer DOM events. Pick the one you like, they are doing the same thing</p> <p><code>mesh.addEventListener('click', function(object3d){ ... })</code> <code>mesh.removeEventListener('click', function(object3d){ ... })</code></p> <h1>Supported Events</h1> <p>Always in a effort to stay close to usual pratices, the events name are the same as in DOM. The semantic is the same too. Currently, the available events are <a href="http://www.quirksmode.org/dom/events/click.html">click, dblclick, mouseup, mousedown</a>, <a href="http://www.quirksmode.org/dom/events/mouseover.html">mouseover and mouse out</a>.</p> <h1>use the standalone api</h1> <p>The object-oriented api modifies THREE.Object3D class. It is a global class, so it may be legitimatly considered unclean by some people. If this bother you, simply do <code>THREEx.DomEvent.noConflict()</code> and use the standalone API. In fact, the object oriented API is just a thin wrapper on top of the standalone API.</p> <p>First, you instanciate the object</p> <p><code>var domEvent = new THREEx.DomEvent();</code></p> <p>Then you bind an event like this</p> <p><code>domEvent.bind(mesh, 'click', function(object3d){ object3d.scale.x *= 2; });</code></p> <p>To unbind an event, just do</p> <p><code>domEvent.unbind(mesh, 'click', callback);</code></p> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">&#182;</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span> <span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">&#182;</a> </div> <h1>Constructor</h1> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">domElement</span><span class="p">)</span> <span class="p">{</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="o">=</span> <span class="nx">domElement</span> <span class="o">||</span> <span class="nb">document</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_projector</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Projector</span><span class="p">();</span> <span class="k">this</span><span class="p">.</span><span class="nx">_selected</span> <span class="o">=</span> <span class="kc">null</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">&#182;</a> </div> <p>Bind dom event for mouse and touch</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">_this</span> <span class="o">=</span> <span class="k">this</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onClick</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onClick</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onDblClick</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onDblClick</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseMove</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onMouseMove</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseDown</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onMouseDown</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseUp</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onMouseUp</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchMove</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onTouchMove</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchStart</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onTouchStart</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchEnd</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span> <span class="nx">_this</span><span class="p">.</span><span class="nx">_onTouchEnd</span><span class="p">.</span><span class="nx">apply</span><span class="p">(</span><span class="nx">_this</span><span class="p">,</span> <span class="nx">arguments</span><span class="p">);</span> <span class="p">};</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;click&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onClick</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;dblclick&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onDblClick</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;mousemove&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseMove</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;mousedown&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseDown</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;mouseup&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseUp</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;touchmove&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchMove</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;touchstart&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchStart</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span> <span class="s1">&#39;touchend&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchEnd</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">&#182;</a> </div> <h1>Destructor</h1> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">&#182;</a> </div> <p>unBind dom event for mouse and touch</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;click&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onClick</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;dblclick&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onDblClick</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;mousemove&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseMove</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;mousedown&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseDown</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;mouseup&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onMouseUp</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;touchmove&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchMove</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;touchstart&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchStart</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_domElement</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span> <span class="s1">&#39;touchend&#39;</span> <span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$onTouchEnd</span> <span class="p">,</span> <span class="kc">false</span> <span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">eventNames</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">&quot;click&quot;</span><span class="p">,</span> <span class="s2">&quot;dblclick&quot;</span><span class="p">,</span> <span class="s2">&quot;mouseover&quot;</span><span class="p">,</span> <span class="s2">&quot;mouseout&quot;</span><span class="p">,</span> <span class="s2">&quot;mousedown&quot;</span><span class="p">,</span> <span class="s2">&quot;mouseup&quot;</span> <span class="p">];</span> <span class="cm">/********************************************************************************/</span> <span class="cm">/* domevent context */</span> <span class="cm">/********************************************************************************/</span></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">&#182;</a> </div> <p>handle domevent context in object3d instance</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_objectCtxInit</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">object3d</span><span class="p">){</span> <span class="nx">object3d</span><span class="p">.</span><span class="nx">_3xMouseEvent</span> <span class="o">=</span> <span class="p">{};</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_objectCtxDeinit</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">object3d</span><span class="p">){</span> <span class="k">delete</span> <span class="nx">object3d</span><span class="p">.</span><span class="nx">_3xMouseEvent</span><span class="p">;</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_objectCtxIsInit</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">object3d</span><span class="p">){</span> <span class="k">return</span> <span class="nx">object3d</span><span class="p">.</span><span class="nx">_3xMouseEvent</span> <span class="o">?</span> <span class="kc">true</span> <span class="o">:</span> <span class="kc">false</span><span class="p">;</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_objectCtxGet</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">object3d</span><span class="p">){</span> <span class="k">return</span> <span class="nx">object3d</span><span class="p">.</span><span class="nx">_3xMouseEvent</span><span class="p">;</span> <span class="p">}</span> <span class="cm">/********************************************************************************/</span> <span class="cm">/* */</span> <span class="cm">/********************************************************************************/</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">bind</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">object3d</span><span class="p">,</span> <span class="nx">eventName</span><span class="p">,</span> <span class="nx">callback</span><span class="p">)</span> <span class="p">{</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">eventNames</span><span class="p">.</span><span class="nx">indexOf</span><span class="p">(</span><span class="nx">eventName</span><span class="p">)</span> <span class="o">!==</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="s2">&quot;not available events:&quot;</span><span class="o">+</span><span class="nx">eventName</span> <span class="p">);</span> <span class="k">if</span><span class="p">(</span> <span class="o">!</span><span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxIsInit</span><span class="p">(</span><span class="nx">object3d</span><span class="p">)</span> <span class="p">)</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxInit</span><span class="p">(</span><span class="nx">object3d</span><span class="p">);</span> <span class="kd">var</span> <span class="nx">objectCtx</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">object3d</span><span class="p">);</span> <span class="k">if</span><span class="p">(</span> <span class="o">!</span><span class="nx">objectCtx</span><span class="p">[</span><span class="nx">eventName</span><span class="o">+</span><span class="s1">&#39;Handlers&#39;</span><span class="p">]</span> <span class="p">)</span> <span class="nx">objectCtx</span><span class="p">[</span><span class="nx">eventName</span><span class="o">+</span><span class="s1">&#39;Handlers&#39;</span><span class="p">]</span> <span class="o">=</span> <span class="p">[];</span> <span class="nx">objectCtx</span><span class="p">[</span><span class="nx">eventName</span><span class="o">+</span><span class="s1">&#39;Handlers&#39;</span><span class="p">].</span><span class="nx">push</span><span class="p">({</span> <span class="nx">callback</span> <span class="o">:</span> <span class="nx">callback</span> <span class="p">});</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_bound</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">eventName</span><span class="p">,</span> <span class="nx">object3d</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">objectCtx</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">object3d</span><span class="p">);</span> <span class="k">if</span><span class="p">(</span> <span class="o">!</span><span class="nx">objectCtx</span> <span class="p">)</span> <span class="k">return</span> <span class="kc">false</span><span class="p">;</span> <span class="k">return</span> <span class="nx">objectCtx</span><span class="p">[</span><span class="nx">eventName</span><span class="o">+</span><span class="s1">&#39;Handlers&#39;</span><span class="p">]</span> <span class="o">?</span> <span class="kc">true</span> <span class="o">:</span> <span class="kc">false</span><span class="p">;</span> <span class="p">}</span> <span class="cm">/********************************************************************************/</span> <span class="cm">/* onMove */</span> <span class="cm">/********************************************************************************/</span></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">&#182;</a> </div> <h1>handle mousemove kind of events</h1> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onMove</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">vector</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span> <span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">,</span> <span class="mi">1</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_projector</span><span class="p">.</span><span class="nx">unprojectVector</span><span class="p">(</span> <span class="nx">vector</span><span class="p">,</span> <span class="nx">camera</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">ray</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Ray</span><span class="p">(</span> <span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">,</span> <span class="nx">vector</span><span class="p">.</span><span class="nx">subSelf</span><span class="p">(</span> <span class="nx">camera</span><span class="p">.</span><span class="nx">position</span> <span class="p">).</span><span class="nx">normalize</span><span class="p">()</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">intersects</span> <span class="o">=</span> <span class="nx">ray</span><span class="p">.</span><span class="nx">intersectScene</span><span class="p">(</span> <span class="nx">scene</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">oldSelected</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_selected</span><span class="p">;</span> <span class="k">if</span><span class="p">(</span> <span class="nx">intersects</span><span class="p">.</span><span class="nx">length</span> <span class="o">&gt;</span> <span class="mi">0</span> <span class="p">){</span> <span class="kd">var</span> <span class="nx">intersect</span> <span class="o">=</span> <span class="nx">intersects</span><span class="p">[</span> <span class="mi">0</span> <span class="p">];</span> <span class="kd">var</span> <span class="nx">newSelected</span> <span class="o">=</span> <span class="nx">intersect</span><span class="p">.</span><span class="nx">object</span><span class="p">;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_selected</span> <span class="o">=</span> <span class="nx">newSelected</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">overHandlers</span><span class="p">,</span> <span class="nx">outHandlers</span><span class="p">;</span> <span class="k">if</span><span class="p">(</span> <span class="nx">oldSelected</span> <span class="o">!=</span> <span class="nx">newSelected</span> <span class="p">){</span></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">&#182;</a> </div> <p>if newSelected bound mouseenter, notify it</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_bound</span><span class="p">(</span><span class="s1">&#39;mouseover&#39;</span><span class="p">,</span> <span class="nx">newSelected</span><span class="p">)</span> <span class="p">){</span> <span class="nx">overHandlers</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">newSelected</span><span class="p">).</span><span class="nx">mouseoverHandlers</span><span class="p">.</span><span class="nx">slice</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">&#182;</a> </div> <p>if there is a oldSelect and oldSelected bound mouseleave, notify it</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">if</span><span class="p">(</span> <span class="nx">oldSelected</span> <span class="o">&amp;&amp;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_bound</span><span class="p">(</span><span class="s1">&#39;mouseout&#39;</span><span class="p">,</span> <span class="nx">oldSelected</span><span class="p">)</span> <span class="p">){</span> <span class="nx">outHandlers</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">oldSelected</span><span class="p">).</span><span class="nx">mouseoutHandlers</span><span class="p">.</span><span class="nx">slice</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span> <span class="p">}</span> <span class="p">}</span> <span class="p">}</span><span class="k">else</span><span class="p">{</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">&#182;</a> </div> <p>if there is a oldSelect and oldSelected bound mouseleave, notify it</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">if</span><span class="p">(</span> <span class="nx">oldSelected</span> <span class="o">&amp;&amp;</span> <span class="k">this</span><span class="p">.</span><span class="nx">_bound</span><span class="p">(</span><span class="s1">&#39;mouseout&#39;</span><span class="p">,</span> <span class="nx">oldSelected</span><span class="p">)</span> <span class="p">){</span> <span class="nx">outHandlers</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">oldSelected</span><span class="p">).</span><span class="nx">mouseoutHandlers</span><span class="p">.</span><span class="nx">slice</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span> <span class="p">}</span> <span class="k">this</span><span class="p">.</span><span class="nx">_selected</span> <span class="o">=</span> <span class="kc">null</span><span class="p">;</span> <span class="p">}</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">&#182;</a> </div> <p>notify mouseEnter - done at the end with a copy of the list to allow callback to remove handlers</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">overHandlers</span> <span class="o">&amp;&amp;</span> <span class="nx">overHandlers</span><span class="p">.</span><span class="nx">forEach</span><span class="p">(</span><span class="kd">function</span><span class="p">(</span><span class="nx">handler</span><span class="p">){</span> <span class="nx">handler</span><span class="p">.</span><span class="nx">callback</span><span class="p">(</span><span class="nx">newSelected</span><span class="p">);</span> <span class="p">})</span></pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">&#182;</a> </div> <p>notify mouseLeave - done at the end with a copy of the list to allow callback to remove handlers</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">outHandlers</span> <span class="o">&amp;&amp;</span> <span class="nx">outHandlers</span><span class="p">.</span><span class="nx">forEach</span><span class="p">(</span><span class="kd">function</span><span class="p">(</span><span class="nx">handler</span><span class="p">){</span> <span class="nx">handler</span><span class="p">.</span><span class="nx">callback</span><span class="p">(</span><span class="nx">oldSelected</span><span class="p">);</span> <span class="p">})</span> <span class="p">}</span> <span class="cm">/********************************************************************************/</span> <span class="cm">/* onEvent */</span> <span class="cm">/********************************************************************************/</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">&#182;</a> </div> <h1>handle click kind of events</h1> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onEvent</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">eventName</span><span class="p">,</span> <span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">vector</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span> <span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">,</span> <span class="mi">1</span> <span class="p">);</span> <span class="k">this</span><span class="p">.</span><span class="nx">_projector</span><span class="p">.</span><span class="nx">unprojectVector</span><span class="p">(</span> <span class="nx">vector</span><span class="p">,</span> <span class="nx">camera</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">ray</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Ray</span><span class="p">(</span> <span class="nx">camera</span><span class="p">.</span><span class="nx">position</span><span class="p">,</span> <span class="nx">vector</span><span class="p">.</span><span class="nx">subSelf</span><span class="p">(</span> <span class="nx">camera</span><span class="p">.</span><span class="nx">position</span> <span class="p">).</span><span class="nx">normalize</span><span class="p">()</span> <span class="p">);</span> <span class="kd">var</span> <span class="nx">intersects</span> <span class="o">=</span> <span class="nx">ray</span><span class="p">.</span><span class="nx">intersectScene</span><span class="p">(</span> <span class="nx">scene</span> <span class="p">);</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">&#182;</a> </div> <p>FIXME to test only the bound objects is likely faster to run - handle the list var intersects = ray.intersectObjects( [mesh] );</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o">&lt;</span> <span class="nx">intersects</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">){</span> <span class="kd">var</span> <span class="nx">intersect</span> <span class="o">=</span> <span class="nx">intersects</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">object3d</span> <span class="o">=</span> <span class="nx">intersect</span><span class="p">.</span><span class="nx">object</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">objectCtx</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">_objectCtxGet</span><span class="p">(</span><span class="nx">object3d</span><span class="p">);</span> <span class="k">if</span><span class="p">(</span> <span class="o">!</span><span class="nx">objectCtx</span> <span class="p">)</span> <span class="k">continue</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">handlers</span> <span class="o">=</span> <span class="nx">objectCtx</span><span class="p">[</span><span class="nx">eventName</span><span class="o">+</span><span class="s1">&#39;Handlers&#39;</span><span class="p">];</span> <span class="nx">handlers</span> <span class="o">&amp;&amp;</span> <span class="nx">handlers</span><span class="p">.</span><span class="nx">length</span> <span class="o">&amp;&amp;</span> <span class="nx">handlers</span><span class="p">.</span><span class="nx">forEach</span><span class="p">(</span><span class="kd">function</span><span class="p">(</span><span class="nx">handler</span><span class="p">){</span> <span class="nx">handler</span><span class="p">.</span><span class="nx">callback</span><span class="p">(</span><span class="nx">object3d</span><span class="p">,</span> <span class="nx">intersect</span><span class="p">);</span> <span class="p">})</span> <span class="p">}</span> <span class="p">}</span> <span class="cm">/********************************************************************************/</span> <span class="cm">/* handle mouse events */</span> <span class="cm">/********************************************************************************/</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">&#182;</a> </div> <h1>handle mouse events</h1> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onMouseDown</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onMouseEvent</span><span class="p">(</span><span class="s1">&#39;mousedown&#39;</span><span class="p">,</span> <span class="nx">event</span><span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onMouseUp</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onMouseEvent</span><span class="p">(</span><span class="s1">&#39;mouseup&#39;</span> <span class="p">,</span> <span class="nx">event</span><span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onMouseEvent</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">eventName</span><span class="p">,</span> <span class="nx">domEvent</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">mouseX</span> <span class="o">=</span> <span class="o">+</span><span class="p">(</span><span class="nx">domEvent</span><span class="p">.</span><span class="nx">clientX</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">-</span> <span class="mi">1</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">mouseY</span> <span class="o">=</span> <span class="o">-</span><span class="p">(</span><span class="nx">domEvent</span><span class="p">.</span><span class="nx">clientY</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">+</span> <span class="mi">1</span><span class="p">;</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onEvent</span><span class="p">(</span><span class="nx">eventName</span><span class="p">,</span> <span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onMouseMove</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">mouseX</span> <span class="o">=</span> <span class="o">+</span><span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientX</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">-</span> <span class="mi">1</span><span class="p">;</span> <span class="kd">var</span> <span class="nx">mouseY</span> <span class="o">=</span> <span class="o">-</span><span class="p">(</span><span class="nx">event</span><span class="p">.</span><span class="nx">clientY</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">)</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">+</span> <span class="mi">1</span><span class="p">;</span> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onMove</span><span class="p">(</span><span class="nx">mouseX</span><span class="p">,</span> <span class="nx">mouseY</span><span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onClick</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">)</span> <span class="p">{</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">&#182;</a> </div> <p>TODO handle touch ?</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onMouseEvent</span><span class="p">(</span><span class="s1">&#39;click&#39;</span> <span class="p">,</span> <span class="nx">event</span><span class="p">);</span> <span class="p">}</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">DomEvent</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onDblClick</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">)</span> <span class="p">{</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">&#182;</a> </div> <p>TODO handle touch ?</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onMouseEvent</span><span class="p">(</span><span class="s1">&#39;dblclick&#39;</span> <span class="p">,</span> <span class="nx">event</span><span class="p">);</span> <span class="p">}</span> <span class="cm">/*****