threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
60 lines (42 loc) • 1.14 kB
HTML
<html lang="en">
<head>
<title>three.js webgl - geometry - cube</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../vendor/three.js/build/three.min.js"></script>
<script src="../../THREEx.WindowResize.js"></script>
<script src="../src/THREEx.Creators.js"></script>
<script>
var camera, scene, renderer;
var mesh;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 3;
scene = new THREE.Scene();
mesh = THREEx.createTorusMesh()
scene.add( mesh );
THREEx.WindowResize(renderer, camera)
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render( scene, camera );
}
</script>
</body>
</html>