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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src='../../../vendor/three-r67.js/build/three.js'></script> <script src="../../../vendor/three-r67.js/examples/js/Mirror.js"></script> <script src="../../../vendor/three-r67.js/examples/js/WaterShader.js"></script> <body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer({ antialias : true }); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var onRenderFcts= []; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 3000000); camera.position.z = 3; ////////////////////////////////////////////////////////////////////////////////// // Comment // ////////////////////////////////////////////////////////////////////////////////// var directionalLight = new THREE.DirectionalLight( 0xffff55, 1 ); directionalLight.position.set( - 1, 0.4, - 1 ); scene.add( directionalLight ); ////////////////////////////////////////////////////////////////////////////////// // add an object and make it move // ////////////////////////////////////////////////////////////////////////////////// var geometry = new THREE.BoxGeometry( 1, 100, 1); var material = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); mesh.scale.multiplyScalar(20) mesh.position.x = +20 mesh.rotation.z = Math.PI/4 ////////////////////////////////////////////////////////////////////////////////// // add an object and make it move // ////////////////////////////////////////////////////////////////////////////////// var geometry = new THREE.BoxGeometry( 1, 1, 1); var material = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); mesh.scale.multiplyScalar(20) mesh.position.y = +20 onRenderFcts.push(function(delta, now){ mesh.rotation.x += 1 * delta; mesh.rotation.y += 2 * delta; }) ////////////////////////////////////////////////////////////////////////////////// // Comment // ////////////////////////////////////////////////////////////////////////////////// // load skybox var cubeMap = new THREE.Texture( [] ); cubeMap.format = THREE.RGBFormat; cubeMap.flipY = false; var loader = new THREE.ImageLoader(); loader.load( 'images/skyboxsun25degtest.png', function ( image ) { // convert the var getSide = function ( x, y ) { var size = 1024; var canvas = document.createElement( 'canvas' ); canvas.width = size; canvas.height = size; var context = canvas.getContext( '2d' ); context.drawImage( image, - x * size, - y * size ); return canvas; }; cubeMap.image[ 0 ] = getSide( 2, 1 ); // px cubeMap.image[ 1 ] = getSide( 0, 1 ); // nx cubeMap.image[ 2 ] = getSide( 1, 0 ); // py cubeMap.image[ 3 ] = getSide( 1, 2 ); // ny cubeMap.image[ 4 ] = getSide( 1, 1 ); // pz cubeMap.image[ 5 ] = getSide( 3, 1 ); // nz cubeMap.needsUpdate = true; } ); var cubeShader = THREE.ShaderLib['cube']; cubeShader.uniforms['tCube'].value = cubeMap; var skyBoxMaterial = new THREE.ShaderMaterial( { fragmentShader: cubeShader.fragmentShader, vertexShader: cubeShader.vertexShader, uniforms: cubeShader.uniforms, depthWrite: false, side: THREE.BackSide }); var skyBox = new THREE.Mesh( new THREE.BoxGeometry( 1000000, 1000000, 1000000 ), skyBoxMaterial ); scene.add( skyBox ); ////////////////////////////////////////////////////////////////////////////////// // Comment // ////////////////////////////////////////////////////////////////////////////////// var waterNormals = new THREE.ImageUtils.loadTexture( 'images/waternormals.jpg' ); waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping; var water = new THREE.Water( renderer, camera, scene, { textureWidth: 1024, textureHeight: 1024, waterNormals: waterNormals, alpha: 0.7, // sunDirection: directionalLight.position.normalize(), // sunColor: 0xffffff, // waterColor: 0x001e0f, // distortionScale: 50.0/1, } ); camera.position.set( 0, 20, 100 ).setLength(100/1); camera.lookAt( new THREE.Vector3( 0, 0, 0 ) ); var mirrorMesh = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1, 50,50 ), water.material ); mirrorMesh.add( water ); mirrorMesh.rotation.x = - Math.PI/2; mirrorMesh.scale.multiplyScalar(2000) scene.add( mirrorMesh ); onRenderFcts.push(function(delta){ water.material.uniforms.time.value += 1.0 / 60.0; water.render(); }) ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// // var mouse = {x : 0, y : 0} // document.addEventListener('mousemove', function(event){ // mouse.x = (event.clientX / window.innerWidth ) - 0.5 // mouse.y = (event.clientY / window.innerHeight) - 0.5 // }, false) // onRenderFcts.push(function(delta, now){ // camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) // camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) // camera.lookAt( scene.position ) // }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// onRenderFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function onRenderFcts.forEach(function(onRenderFct){ onRenderFct(deltaMsec/1000, nowMsec/1000) }) }) </script></body>