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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - terrain</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #000; font-family:Monospace; font-size:13px; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; text-align:center; padding: 5px; } a { color: #a06851; } </style> </head> <body> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean demo</div> <script src="../../../../vendor/three-r67.js/build/three.min.js"></script> <script src="../../../../vendor/three-r67.js/examples/js/controls/OrbitControls.js"></script> <script src="../../../../vendor/three-r67.js/examples/js/Mirror.js"></script> <script src="../../../../vendor/three-r67.js/examples/js/WaterShader.js"></script> <script src="../../../../vendor/three-r67.js/examples/js/Detector.js"></script> <script src="../../../../vendor/three-r67.js/examples/js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); document.getElementById( 'container' ).innerHTML = ""; } var container, stats; var camera, scene, renderer; var parameters = { width: 2000, height: 2000, widthSegments: 250, heightSegments: 250, depth: 1500, param: 4, filterparam: 1 } var waterNormals; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 ); camera.position.set( 0, Math.max( parameters.width * 1.5, parameters.height ) / 8, parameters.height ); camera.lookAt( new THREE.Vector3( 0, 0, 0 ) ); controls = new THREE.OrbitControls( camera, renderer.domElement ); controls.userPan = false; controls.userPanSpeed = 0.0; controls.maxDistance = 5000.0; controls.maxPolarAngle = Math.PI * 0.495; directionalLight = new THREE.DirectionalLight( 0xffff55, 1 ); directionalLight.position.set( - 1, 0.4, - 1 ); scene.add( directionalLight ); ////////////////////////////////////////////////////////////////////////////////// // Comment // ////////////////////////////////////////////////////////////////////////////////// waterNormals = new THREE.ImageUtils.loadTexture( '../images/waternormals.jpg' ); waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping; water = new THREE.Water( renderer, camera, scene, { textureWidth: 512, textureHeight: 512, waterNormals: waterNormals, alpha: 1.0, sunDirection: directionalLight.position.normalize(), sunColor: 0xffffff, waterColor: 0x001e0f, distortionScale: 50.0, } ); mirrorMesh = new THREE.Mesh( new THREE.PlaneGeometry( parameters.width * 500, parameters.height * 500, 50, 50 ), water.material ); mirrorMesh.add( water ); mirrorMesh.rotation.x = - Math.PI * 0.5; scene.add( mirrorMesh ); ////////////////////////////////////////////////////////////////////////////////// // Comment // ////////////////////////////////////////////////////////////////////////////////// // load skybox var cubeMap = new THREE.Texture( [] ); cubeMap.format = THREE.RGBFormat; cubeMap.flipY = false; var loader = new THREE.ImageLoader(); loader.load( '../images/skyboxsun25degtest.png', function ( image ) { var getSide = function ( x, y ) { var size = 1024; var canvas = document.createElement( 'canvas' ); canvas.width = size; canvas.height = size; var context = canvas.getContext( '2d' ); context.drawImage( image, - x * size, - y * size ); return canvas; }; cubeMap.image[ 0 ] = getSide( 2, 1 ); // px cubeMap.image[ 1 ] = getSide( 0, 1 ); // nx cubeMap.image[ 2 ] = getSide( 1, 0 ); // py cubeMap.image[ 3 ] = getSide( 1, 2 ); // ny cubeMap.image[ 4 ] = getSide( 1, 1 ); // pz cubeMap.image[ 5 ] = getSide( 3, 1 ); // nz cubeMap.needsUpdate = true; } ); var cubeShader = THREE.ShaderLib['cube']; cubeShader.uniforms['tCube'].value = cubeMap; var skyBoxMaterial = new THREE.ShaderMaterial( { fragmentShader: cubeShader.fragmentShader, vertexShader: cubeShader.vertexShader, uniforms: cubeShader.uniforms, depthWrite: false, side: THREE.BackSide }); var skyBox = new THREE.Mesh( new THREE.BoxGeometry( 1000000, 1000000, 1000000 ), skyBoxMaterial ); scene.add( skyBox ); } // function animate() { requestAnimationFrame( animate ); render(); } function render() { water.material.uniforms.time.value += 1.0 / 60.0; controls.update(); water.render(); renderer.render( scene, camera ); } </script> </body> </html>