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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <script src="../threex.queryselector.js"></script> <body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 3; var geometry = new THREE.CubeGeometry( 1, 1, 1); var material = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); THREEx.QuerySelector.domId(mesh, 'superId'); THREEx.QuerySelector.addClass(mesh, 'superClass'); console.assert( THREEx.QuerySelector.select('#superId', scene).length === 1 ); console.assert( THREEx.QuerySelector.select('#superId', scene)[0] === mesh ); console.assert( THREEx.QuerySelector.select('#superIdFake', scene).length === 0 ); console.assert( THREEx.QuerySelector.select('.superClass', scene).length === 1); console.assert( THREEx.QuerySelector.select('.superClass', scene)[0] === mesh ); console.assert( THREEx.QuerySelector.select('.superClassFake', scene).length === 0 ); ;(function animate(){ requestAnimationFrame( animate ); mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; renderer.render( scene, camera ); })(); </script></body>