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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src='../../../vendor/three.js/build/three.js'></script> <script src='../../../vendor/three.js/examples/js/renderers/CSS3DRenderer.js'></script> <script src='../threex.peppernode2.js'></script> <script src='../threex.css3djoint.js'></script> <script src='../threex.peppernodestaticcontrols.js'></script> <script src="vendor/mustache/mustache.js"></script> <script src="vendor/jquery/jquery.js"></script> <body style='margin: 0px; background-color: #333333; overflow: hidden;'> <style> .bond { width : 5px; height : 10px; background : #eee; } </style> <style> .pepperNode { text-align : center; } .pepperNode label { color : grey; font-size : 80%; } </style> <template id='pepperNodeTemplate'> <div class='pepperNode'> <img src='css3d_molecules/images/ball.png' width='100%'/> <label>{{name}}</label> </div> </template> <script> // setup webgl renderer full page var renderer = new THREE.CSS3DRenderer(); // var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ) // document.body.appendChild( renderer.domElement ) document.body.appendChild( renderer.domElement ) // setup a scene and camera var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000); camera.position.z = 250*3; // declare the rendering loop var onRenderFcts= []; var nodes = [] var nodesControls = [] ;(function(){ // return // build the tree var nodeParent = createNode('nodeParent', 2, null) var nodeCurrent = createNode('nodeCurrent', 1, nodeParent) var nodeChild1 = createNode('child1', 2, nodeCurrent) var nodeChild2 = createNode('child2', 2, nodeCurrent) var topFocusedNode = nodeParent topFocusedNode.setGeneration(1, null) THREEx.PepperNodeStaticControls.computePosition(topFocusedNode) })() ;(function(){ return; // build the tree var nodeFocus = createNode('nodeFocus', 1, null) var nChildren = 5 var nGrandChildren = 2 for(var i = 0; i < nChildren; i++){ var nodeChild = createNode('child'+i, 2, nodeFocus) nodeChild.position.copy(nodeFocus.position) nodeChild.position.x += (Math.random()-0.5)*400 nodeChild.position.y += (Math.random()-0.5)*400 for(var j = 0; j < nGrandChildren; j++){ var nodeGrandChild = createNode('grandChild'+i+'_'+j, 3, nodeChild) nodeGrandChild.position.copy(nodeChild.position) nodeGrandChild.position.x += (Math.random()-0.5)*200 nodeGrandChild.position.y += (Math.random()-0.5)*200 } } var topFocusedNode = nodeFocus topFocusedNode.setGeneration(1, null) THREEx.PepperNodeStaticControls.computePosition(topFocusedNode) })() ////////////////////////////////////////////////////////////////////////////////// // to comment // ////////////////////////////////////////////////////////////////////////////////// // update the nodes itself onRenderFcts.push(function(delta, now){ nodes.forEach(function(node){ node.update(delta, now) }) }) ////////////////////////////////////////////////////////////////////////////////// // to comment // ////////////////////////////////////////////////////////////////////////////////// function createNode(name, generation, parentNode){ var node = new THREEx.PepperNode2(name, generation, scene) node.object3d.userData.node = node node.setParent( parentNode ) nodes.push(node) ////////////////////////////////////////////////////////////////////////////////// // bind dom events // ////////////////////////////////////////////////////////////////////////////////// var domElement = node.object3d.element // if it is clicked on, changet the focus by spreading the generation domElement.addEventListener('click', function(){ console.log('click on node', node.name) var topFocusedNode = node topFocusedNode.setGeneration(1, null) THREEx.PepperNodeStaticControls.computePosition(topFocusedNode) }) // change the mouse cursor to show it is clickable domElement.addEventListener('mouseover', function(){ document.body.style.cursor = 'pointer' }) domElement.addEventListener('mouseout', function(){ document.body.style.cursor = 'default' }) return node } ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) onRenderFcts.push(function(delta, now){ return camera.position.x += (mouse.x*512*2 - camera.position.x) * (delta*3) camera.position.y += (mouse.y*512*5 - camera.position.y) * (delta*3) camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// onRenderFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // Rendering Loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function onRenderFcts.forEach(function(onRenderFct){ onRenderFct(deltaMsec/1000, nowMsec/1000) }) }) </script></body>