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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <body style='margin: 0px; background-color: #bbb; overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var updateFcts = []; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 3; // emit 3 puff every seconds var emitter = new SphericalBlastEmitter(scene); updateFcts.push(function(delta, now){ emitter.update(delta, now) }) setInterval(function(){ var position = new THREE.Vector3(0,-1,-2) emitter.emit(position); // emitter.emit(position); // emitter.emit(position); }, 5*1000); ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// updateFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function updateFcts.forEach(function(updateFn){ updateFn(deltaMsec/1000, nowMsec/1000) }) }) ////////////////////////////////////////////////////////////////////////////////// // comment // ////////////////////////////////////////////////////////////////////////////////// function SphericalBlastEmitter(container){ // load the texture var texture = THREE.ImageUtils.loadTexture('images/cloud10.png') var updateFcts = [] this.emit = function(position){ // randomize the initial position position = position.clone() // build mesh var material = new THREE.MeshPhongMaterial({ map : texture, ambient : 'cyan' }) var geometry = new THREE.SphereGeometry(0.5, 16, 32) var mesh = new THREE.Mesh(geometry, material) container.add(mesh) var maxAge = 3 + Math.random()*0 // init opacity var age2Opacity = (function(){ var tweenFn = createTweenMidi(maxAge, 0.05*maxAge, 0.3*maxAge) return function(age){ return 0.2 + tweenFn(age) * 0.5; } })() material.opacity= age2Opacity(0) // init scale var age2Scale = (function(){ var tweenFn = createTweenMidi(maxAge, 0.1*maxAge, 0.4*maxAge) return function(age){ return 0.5 + tweenFn(age) * 3; } })() mesh.scale.set(1,1,1).multiplyScalar( age2Scale(0) ) // start updating var birthDate = Date.now()/1000 updateFcts.push(function callback(delta, now){ var age = Date.now()/1000 - birthDate if( age >= maxAge ){ mesh.parent.remove(mesh) updateFcts.splice(updateFcts.indexOf(callback),1) return; } // make it grow mesh.scale.set(1,1,1).multiplyScalar( age2Scale(age) ) // handle opacity material.opacity= age2Opacity(age) }) } this.update = function(delta, now){ updateFcts.forEach(function(updateFct){ updateFct(delta, now) }) } function createTweenMidi(maxAge, attackTime, releaseTime){ return function(age){ if( age < attackTime ){ return age / attackTime }else if( age < maxAge - releaseTime ){ return 1; }else{ return (maxAge - age) / releaseTime } } } } </script></body>