UNPKG

threex

Version:

Game Extensions for three.js http://www.threejsgames.com/extensions/

37 lines (32 loc) 1.3 kB
<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <!-- include code of threex.boilerplate --> <script src="../../threex.context/threex.context.js"></script> <script src="../../threex.loop/threex.loop.js"></script> <script src="../../threex.boilerplate/threex.boilerplate.js"></script> <!-- <script src="../../threex.windowresize/threex.windowresize.js"></script> --> <!-- main function --> <body><script> var ctx = new THREEx.Context().boilerplate().start() ctx.renderer.setClearColor('skyblue',1) // init sprite material var texture = THREE.ImageUtils.loadTexture('images/cloud10.png') var material = new THREE.SpriteMaterial({ map : texture, useScreenCoordinates : false }); material.color.set('lightgrey') // spread uniform layer of cloud var center = new THREE.Vector3(0, -4, -6); var range = new THREE.Vector3(10,6, 16) for(var i = 0; i < 100; i++){ var sprite = new THREE.Sprite(material) sprite.position.x = center.x + (Math.random()-0.5)*range.x sprite.position.y = center.y + (Math.random()-0.5)*range.y sprite.position.z = center.z + (Math.random()-0.5)*range.z sprite.rotation = Math.random() * Math.PI*2 sprite.scale.multiplyScalar(2 + (Math.random()-0.5)*0.4) sprite.scale.x *= 5 ctx.add(sprite) } </script></body>