threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
38 lines (32 loc) • 1.28 kB
HTML
<script src="../../../vendor/three.js/build/three.min.js"></script>
<!-- to get threex.boilerplate without require.js -->
<script src="../../threex.loop/threex.loop.js"></script>
<script src="../../threex.context/threex.context.js"></script>
<script src="../../threex.windowresize/threex.windowresize.js"></script>
<script src="../../threex.boilerplate/threex.boilerplate.js"></script>
<script src="../threex.convertarguments.js"></script>
<script src="../threex.createdefaultgeometry.js"></script>
<script src="../threex.object3dbuilder.js"></script>
<script src="../threex.meshbuilder.js"></script>
<script src="../threex.geometrybuilder.js"></script>
<script src="../threex.materialbuilder.js"></script>
<body><script>
var ctx = new THREEx.Context().boilerplate().start()
var geometry = new THREE.CubeGeometry( 1, 1, 1);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
window.mesh = THREEx.createMesh(mesh).addTo(ctx)
.translateX(2)
.material()
.visible(false)
.back()
.geometry()
.translate(1,0,0)
.rotateZ(Math.PI/3)
.back()
window.mesh.material().visible(false)
var cube = THREEx.createCube(1,2,1).addTo(ctx)
THREEx.createCircle().addTo(ctx)
.translateX(-1)
</script></body>