UNPKG

threex

Version:

Game Extensions for three.js http://www.threejsgames.com/extensions/

108 lines (96 loc) 4.08 kB
<!DOCTYPE html> <script src='../../../vendor/three.js/build/three.min.js'></script> <script src='../threex.minecraft.js'></script> <!-- include animation --> <script src='../threex.animation.js'></script> <script src='../threex.animations.js'></script> <script src='../threex.minecraftcharheadanim.js'></script> <script src='../threex.minecraftcharbodyanim.js'></script> <!-- ================= --> <body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'> <div> <strong>Body Animations</strong> <button onclick='switchBodyValue(this.innerText);'>stand</button> <button onclick='switchBodyValue(this.innerText);'>fall</button> <button onclick='switchBodyValue(this.innerText);'>strafe</button> <button onclick='switchBodyValue(this.innerText);'>jump</button> <button onclick='switchBodyValue(this.innerText);'>walk</button> <button onclick='switchBodyValue(this.innerText);'>run</button> <button onclick='switchBodyValue(this.innerText);'>wave</button> <button onclick='switchBodyValue(this.innerText);'>hiwave</button> <button onclick='switchBodyValue(this.innerText);'>circularPunch</button> <button onclick='switchBodyValue(this.innerText);'>rightPunch</button> </div> <div> <strong>Head Animations</strong> <button onclick='switchHeadValue(this.innerText);'>still</button> <button onclick='switchHeadValue(this.innerText);'>yes</button> <button onclick='switchHeadValue(this.innerText);'>no</button> </div> <script> var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var updateFcts = []; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100 ); camera.position.y = 0.3; camera.position.z = 2; ////////////////////////////////////////////////////////////////////////////////// // load Character // ////////////////////////////////////////////////////////////////////////////////// var character = new THREEx.MinecraftChar() scene.add(character.root) var headAnims = new THREEx.MinecraftCharHeadAnimations(character); updateFcts.push(function(delta, now){ headAnims.update(delta, now) }) headAnims.start('yes'); var switchHeadValue = function(value){ headAnims.start(value) } // init bodyAnims var bodyAnims = new THREEx.MinecraftCharBodyAnimations(character); updateFcts.push(function(delta, now){ bodyAnims.update(delta, now) }) bodyAnims.start('walk'); var switchBodyValue = function(value){ bodyAnims.start(value) } ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) updateFcts.push(function(delta, now){ // camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) // camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) // camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// updateFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function updateFcts.forEach(function(updateFn){ updateFn(deltaMsec/1000, nowMsec/1000) }) }) </script></body>