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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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THREEx.LeapViewerCircle = function(opts){ // handle arguments opts = opts || {} var container = opts.container || console.assert(false) var controller = opts.controller || console.assert(false) console.assert(container instanceof THREE.Object3D) console.assert(controller instanceof THREEx.LeapController) // listen to gestureTracking event controller.addEventListener('gestureTracking', function(gesture, data){ var userData = data.userData; // keep only circle gesture if( gesture.type !== 'circle' ) return; // create the container var mesh = new THREE.Object3D() userData.mesh = mesh; container.add(mesh) // add the ring var color = new THREE.Color(Math.random() * 0xffffff) var geometry = new THREE.RingGeometry(0.7, 1, 32); var material = new THREE.MeshBasicMaterial(); material.color.copy(color) material.side = THREE.DoubleSide var circle = new THREE.Mesh(geometry, material) mesh.add(circle) // add the arrow for the normal var direction = new THREE.Vector3(0,0,1) var position = new THREE.Vector3(0,0,0) var length = 1; var arrow = new THREE.ArrowHelper(direction, position, length, color); mesh.add(arrow) function onUpdate(gesture, data){ // update position var position = controller.convertPosition(gesture.center) mesh.position.copy(position) // update circle radius var radius = controller.convertDistance(gesture.radius) mesh.scale.set(radius, radius, radius) // update circle orientation var normal = new THREE.Vector3(gesture.normal[0], gesture.normal[1], gesture.normal[2]); var target = new THREE.Vector3(gesture.center[0], gesture.center[1], gesture.center[2]) target = controller.convertPosition(target.sub(normal)) mesh.lookAt(target) } // initial update onUpdate(gesture, data) // bind update event data.emitter.addEventListener('update', onUpdate.bind(this)); // remove the mesh data.emitter.addEventListener('stop', function(gesture, data){ mesh.parent.remove(mesh); }) }) }