threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
35 lines (27 loc) • 1.11 kB
HTML
<script src='https://raw.github.com/mrdoob/three.js/r58/build/three.min.js'></script>
<script src='../vendor/leap.js'></script>
<script src='../threex.leapcontroller.js'></script>
<body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 3;
var geometry = new THREE.CubeGeometry( 1, 1, 1);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var controller = new THREEx.LeapController()
controller.addEventListener('frame', function(frame){
if( frame.valid !== true ) return;
console.log('received valid frame')
})
;(function animate(){
requestAnimationFrame( animate );
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render( scene, camera );
})();
</script></body>