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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <script src="../../../vendor/require.js/require.js"></script> <body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script> require([ '../package.require.js' ], function(){ // init renderer var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // init scene var scene = new THREE.Scene(); // init camera var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 3; var composer = new THREEx.EffectComposer(renderer) .renderPass(scene, camera) .sepia() .finish() var geometry = new THREE.CubeGeometry( 1, 1, 1) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh( geometry, material ) scene.add( mesh ) var lastTime = null; requestAnimationFrame(function(now){ // keep looping requestAnimationFrame( arguments.callee ); // compute delta in seconds var delta = (now - (lastTime ? lastTime : now-1000/60)) / 1000 lastTime = now; mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; composer.update(delta); }); }) </script></body>