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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/EffectComposer.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/BloomPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/DotScreenPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/FilmPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/MaskPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/RenderPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/SavePass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/ShaderPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/TexturePass.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/BleachBypassShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/BlendShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/CopyShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/ColorifyShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/ConvolutionShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/FilmShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/FXAAShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/HorizontalBlurShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/RGBShiftShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/DotScreenShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/SepiaShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/VerticalBlurShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/VignetteShader.js"></script> <script src="../threex.effectcomposer.js"></script> <body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 3; var geometry = new THREE.CubeGeometry( 1, 1, 1); var material = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); var renderTarget= new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter : THREE.LinearFilter, magFilter : THREE.LinearFilter, format : THREE.RGBAFormat, stencilBuffer : false }); var composer = new THREE.EffectComposer(renderer, renderTarget ); var effect = new THREE.RenderPass( scene, camera ) composer.addPass( effect ); var effect = new THREE.ShaderPass( THREE.CopyShader ); composer.addPass( effect ); // // create the effect // var effect = new THREE.ShaderPass( THREE.SepiaShader ); // effect.uniforms[ "amount" ].value = 0.9; // composer.addPass( effect ); effect.renderToScreen = true; // var effect = new THREE.ShaderPass( THREE.DotScreenShader ); // effect.uniforms[ 'scale' ].value = 4; // composer.addPass( effect ); // var effect = new THREE.ShaderPass( THREE.RGBShiftShader ); // effect.uniforms[ 'amount' ].value = 0.0015; // effect.renderToScreen = true; // composer.addPass( effect ); requestAnimationFrame(function animate(now){ requestAnimationFrame( animate ); mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; composer.render(); //renderer.render( scene, camera ); }); </script></body>