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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src="../../../vendor/three.js/build/three.min.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/EffectComposer.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/BloomPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/DotScreenPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/FilmPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/MaskPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/RenderPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/SavePass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/ShaderPass.js"></script> <script src="../../../vendor/three.js/examples/js/postprocessing/TexturePass.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/BleachBypassShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/BlendShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/CopyShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/ColorifyShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/ConvolutionShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/FilmShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/FXAAShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/HorizontalBlurShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/SepiaShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/VerticalBlurShader.js"></script> <script src="../../../vendor/three.js/examples/js/shaders/VignetteShader.js"></script> <script src="../threex.effectcomposer.js"></script> <body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer() renderer.setSize( window.innerWidth, window.innerHeight ) document.body.appendChild( renderer.domElement ) var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000) camera.position.z = 3 var geometry = new THREE.CubeGeometry( 1, 1, 1) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh( geometry, material ) scene.add( mesh ) var composer = new THREEx.EffectComposer(renderer) .renderPass(scene, camera) .sepia() .finish() var lastTime = null; requestAnimationFrame(function(now){ // keep looping requestAnimationFrame( arguments.callee ); // compute delta in seconds var delta = (now - (lastTime ? lastTime : now-1000/60)) / 1000 lastTime = now; mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; composer.update(delta); }); </script></body>