threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
60 lines (50 loc) • 2.9 kB
HTML
<!DOCTYPE html>
<script src="../../../vendor/three.js/build/three.min.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/EffectComposer.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/BloomPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/DotScreenPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/FilmPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/MaskPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/RenderPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/SavePass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/ShaderPass.js"></script>
<script src="../../../vendor/three.js/examples/js/postprocessing/TexturePass.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/BleachBypassShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/BlendShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/CopyShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/ColorifyShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/ConvolutionShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/FilmShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/FXAAShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/HorizontalBlurShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/SepiaShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/VerticalBlurShader.js"></script>
<script src="../../../vendor/three.js/examples/js/shaders/VignetteShader.js"></script>
<script src="../threex.effectcomposer.js"></script>
<body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer()
renderer.setSize( window.innerWidth, window.innerHeight )
document.body.appendChild( renderer.domElement )
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000)
camera.position.z = 3
var geometry = new THREE.CubeGeometry( 1, 1, 1)
var material = new THREE.MeshNormalMaterial()
var mesh = new THREE.Mesh( geometry, material )
scene.add( mesh )
var composer = new THREEx.EffectComposer(renderer)
.renderPass(scene, camera)
.sepia()
.finish()
var lastTime = null;
requestAnimationFrame(function(now){
// keep looping
requestAnimationFrame( arguments.callee );
// compute delta in seconds
var delta = (now - (lastTime ? lastTime : now-1000/60)) / 1000
lastTime = now;
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
composer.update(delta);
});
</script></body>