threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
38 lines (33 loc) • 1.15 kB
HTML
<script src="../../../vendor/three.js/build/three.min.js"></script>
<script src="../../../vendor/require.js/require.js"></script>
<body style='margin: 0px; background-color: #bbbbbb;overflow: hidden;'><script>
require([ '../package.require.js'
], function(){
// init renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// init scene
var scene = new THREE.Scene();
// init camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 3;
// init an controls for camera
var controls = new THREE.OrbitControls( camera );
// put a cube in the middle of the scene
var geometry = new THREE.CubeGeometry( 1, 1, 1);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// handle the render loop
(function animate(){
// keep looping
requestAnimationFrame( animate );
// update controls
controls.update();
// render scene
renderer.render( scene, camera );
})();
})
</script></body>