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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src='../../../vendor/three.js/build/three.js'></script> <script src='../threex.claraiomaterials.js'></script> <div style='position:absolute; top: 10px; left: 10px'> <label>Fabric:</label> <button onclick='setMaterial(this.innerText);updateMesh();'>Leather</button> <button onclick='setMaterial(this.innerText);updateMesh();'>Jean</button> <button onclick='setMaterial(this.innerText);updateMesh();'>BlackLeather</button> <hr> <label>Architectural :</label> <button onclick='setMaterial(this.innerText);updateMesh();'>Stone</button> <button onclick='setMaterial(this.innerText);updateMesh();'>Cobblestone</button> <hr> <label>Environmental :</label> <button onclick='setMaterial(this.innerText);updateMesh();'>Lava</button> <button onclick='setMaterial(this.innerText);updateMesh();'>Grass</button> <button onclick='setMaterial(this.innerText);updateMesh();'>Sand</button> <hr> <label>Metals :</label> <button onclick='setMaterial(this.innerText);updateMesh();'>Metal</button> <button onclick='setMaterial(this.innerText);updateMesh();'>BrushedMetal</button> <hr> <label>Woods :</label> <button onclick='setMaterial(this.innerText);updateMesh();'>Wood</button> <hr> <label>Shape:</label> <button onclick='setGeometry(this.innerText);updateMesh();'>Cube</button> <button onclick='setGeometry(this.innerText);updateMesh();'>Sphere</button> <button onclick='setGeometry(this.innerText);updateMesh();'>Torus</button> <button onclick='setGeometry(this.innerText);updateMesh();'>TorusKnot</button> </div> <body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer({ antialias : true }); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var updateFcts = []; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100 ); camera.position.z = 2; ////////////////////////////////////////////////////////////////////////////////// // add Lights // ////////////////////////////////////////////////////////////////////////////////// ;(function(){ // add a ambient light var light = new THREE.AmbientLight( 0x202020 ) scene.add( light ) // add a light in front var light = new THREE.DirectionalLight('white', 1) light.position.set(0.5, 0.5, 2) scene.add( light ) // add a light behind var light = new THREE.DirectionalLight('white', 0.75) light.position.set(-0.5, -0.5, -2) scene.add( light ) })() ////////////////////////////////////////////////////////////////////////////////// // add an object and make it move // ////////////////////////////////////////////////////////////////////////////////// var mesh = null var material = null var geometry = null setMaterial('Lava') setGeometry('Cube') updateMesh() updateFcts.push(function(delta, now){ mesh.rotation.x += 0.2 * delta; mesh.rotation.y += 0.3 * delta; }) function setMaterial(type){ if( type === 'Sand' ){ material = THREEx.ClaraioMaterials.createSand() }else if( type === 'Leather' ){ material = THREEx.ClaraioMaterials.createLeather() }else if( type === 'Jean' ){ material = THREEx.ClaraioMaterials.createJean() }else if( type === 'BlackLeather' ){ material = THREEx.ClaraioMaterials.createBlackLeather() }else if( type === 'Lava' ){ material = THREEx.ClaraioMaterials.createLava() }else if( type === 'Metal' ){ material = THREEx.ClaraioMaterials.createMetal() }else if( type === 'BrushedMetal' ){ material = THREEx.ClaraioMaterials.createBrushedMetal() }else if( type === 'Stone' ){ material = THREEx.ClaraioMaterials.createStone() }else if( type === 'Cobblestone' ){ material = THREEx.ClaraioMaterials.createCobblestone() }else if( type === 'Grass' ){ material = THREEx.ClaraioMaterials.createGrass() }else if( type === 'Wood' ){ material = THREEx.ClaraioMaterials.createWood() }else console.assert(false) } function setGeometry(type){ if( type === 'Sphere' ){ geometry = new THREE.SphereGeometry( 1, 32, 16); }else if( type === 'Cube' ){ geometry = new THREE.CubeGeometry( 1, 1, 1); }else if( type === 'Torus' ){ geometry = new THREE.TorusGeometry( 1-0.25, 0.25, 32, 32); }else if( type === 'TorusKnot' ){ geometry = new THREE.TorusKnotGeometry( 1-0.25, 0.25, 128, 16); }else console.assert(false) } function updateMesh(){ if( mesh ) scene.remove(mesh) mesh = new THREE.Mesh(geometry, material); scene.add(mesh) } ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) updateFcts.push(function(delta, now){ camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// updateFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function updateFcts.forEach(function(updateFn){ updateFn(deltaMsec/1000, nowMsec/1000) }) }) </script></body>