threex
Version:
Game Extensions for three.js http://www.threejsgames.com/extensions/
190 lines (163 loc) • 5.36 kB
HTML
<!DOCTYPE html>
<script src='../../../vendor/three.js/build/three.min.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.setClearColor('black',1)
var updateFcts = [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.z = 6;
//////////////////////////////////////////////////////////////////////////////////
// Camera Controls //
//////////////////////////////////////////////////////////////////////////////////
var mouse = {x : 0, y : 0}
document.addEventListener('mousemove', function(event){
mouse.x = (event.clientX / window.innerWidth ) - 0.5
mouse.y = (event.clientY / window.innerHeight) - 0.5
}, false)
updateFcts.push(function(delta, now){
camera.position.x += (mouse.x*40 - camera.position.x) * 0.01
camera.position.y += (mouse.y*40 - camera.position.y) * 0.01
camera.lookAt( scene.position )
})
//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////
;(function(){
//return
var parent = new THREE.Object3D();
scene.add(parent)
parent.scale.set(1,1,1).multiplyScalar(1)
var COLOR1 = new THREE.Color('red')
var COLOR2 = new THREE.Color('pink')
var COLOR1 = new THREE.Color(0x77bbff);
var COLOR2 = new THREE.Color(0x8ec5e5);
var COLOR3 = new THREE.Color(0x97a8ba);
var size = 1;
// GLYPH (BIG ONE)
var glyph = new THREE.Mesh(
new THREE.IcosahedronGeometry(1.4, 2),
new THREE.MeshBasicMaterial({
color: COLOR1,
opacity: 1,
wireframe: true,
wireframeLinewidth: 4
})
);
parent.add( glyph );
// GLYPH2 (CORE)
var glyph2 = new THREE.Mesh(
new THREE.IcosahedronGeometry(1, 1),
new THREE.MeshPhongMaterial({
color: COLOR1,
specular: COLOR1,
shading: THREE.FlatShading,
opacity: 0.9,
ambient: 0x202830
})
);
parent.add( glyph2 );
// GLYPHE2 WIREFRAME
var glyph2wf = new THREE.Mesh(
glyph2.geometry.clone(),
new THREE.MeshBasicMaterial({
color: COLOR2,
wireframe: true,
opacity: 1,
wireframeLinewidth: 4
})
);
glyph2wf.position = glyph2.position;
glyph2wf.rotation = glyph2.rotation;
glyph2wf.scale.copy(glyph2.scale).multiplyScalar(1.01)
parent.add( glyph2wf );
// GLYPHE2 GLOW OCCLUDER
var glyph2oc = new THREE.Mesh(
glyph2.geometry.clone(),
new THREE.MeshPhongMaterial({
color: 0x000000,
specular: 0x000000,
shading: THREE.FlatShading,
opacity: 0.9,
ambient: 0x000000
})
);
glyph2oc.position = glyph2.position;
glyph2oc.rotation = glyph2.rotation;
glyph2oc.scale.copy(glyph2.scale)
parent.add( glyph2oc );
updateFcts.push(function(delta, now){
glyph.rotation.x += 0.004;
glyph.rotation.z -= 0.003;
glyph2.rotation.x -= 0.004;
glyph2.rotation.z += 0.003;
})
})()
//////////////////////////////////////////////////////////////////////////////////
// comment //
//////////////////////////////////////////////////////////////////////////////////
;(function(){
var COLOR1 = new THREE.Color(0x77bbff);
var COLOR2 = new THREE.Color(0x8ec5e5);
var COLOR3 = new THREE.Color(0x97a8ba);
// CUBE PARTICLES
var material = new THREE.ParticleBasicMaterial({
color : COLOR1,
map : THREE.ImageUtils.loadTexture( "pixel.png" ),
blending : THREE.AdditiveBlending,
depthTest : true,
transparent : true
});
var geometry = new THREE.Geometry();
var vertices = geometry.vertices
for(var i = 0; i < 10000; i++ ) {
var vector3 = new THREE.Vector3()
var angle = Math.random() * Math.PI*2
vector3.x = Math.cos(angle)
vector3.z = Math.sin(angle)
vector3.setLength(0.5 + 0.2*(Math.random()-0.5) )
vector3.y = (Math.random()-0.5)
vertices.push( vector3 )
}
var cube = new THREE.ParticleSystem( geometry, material );
cube.dynamic = true;
cube.sortParticles = true;
scene.add( cube );
cube.scale.set(1,1,1).multiplyScalar(4)
var speeds = [];
for( i = 0; i < vertices.length; i++ ){
speeds[i] = Math.random()*0.08+0.02;
}
updateFcts.push(function(delta, now){
for(var i = 0; i < vertices.length; i++){
var position = vertices[i];
position.y += speeds[i] * delta;
if( position.y > 0.5 ) position.y = -0.5;
}
})
})()
//////////////////////////////////////////////////////////////////////////////////
// render the scene //
//////////////////////////////////////////////////////////////////////////////////
updateFcts.push(function(){
renderer.render( scene, camera );
})
//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
updateFcts.forEach(function(updateFn){
updateFn(deltaMsec/1000, nowMsec/1000)
})
})
</script></body>