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threex

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Game Extensions for three.js http://www.threejsgames.com/extensions/

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<!DOCTYPE html> <script src='../../../vendor/three.js/build/three.min.js'></script> <script src="../../../vendor/require.js/require.js"></script> <body style='margin: 0px; background-color: #000; overflow: hidden;'><script> require([ '../../threex.effectcomposer/package.require.js' ], function(){ var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var updateFcts = []; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100 ); camera.position.z = 5; ////////////////////////////////////////////////////////////////////////////////// // comment // ////////////////////////////////////////////////////////////////////////////////// var displaceMin = 0.01 // from http://krazydad.com/bestiary/bestiary_lightning.html function drawLightning(vertices, point1, point2,displace){ if( displace < displaceMin ){ if( vertices.length === 0 ) vertices.push(point1) vertices.push(point2) } else { var middle = point1.clone().add(point2).multiplyScalar(0.5) middle.x += (Math.random()-0.5)*displace; middle.y += (Math.random()-0.5)*displace; drawLightning(vertices, point1, middle, displace/2); drawLightning(vertices, middle, point2, displace/2); } } var positionBeg = new THREE.Vector3(-2,0,0) var positionEnd = new THREE.Vector3( 2,0,0) for(var i = 0; i < 1; i++){ (function(){ // build geometry var geometry = new THREE.Geometry(); var lastTime = null var period = -1; updateFcts.push(function(delta, now){ // rate limiter lastTime = lastTime !== null ? lastTime : now if( now - lastTime < period ) return; lastTime = now period = 0.3 + Math.random() * 0.2 // update vertices geometry.vertices = [] drawLightning(geometry.vertices, positionBeg, positionEnd, 2) geometry.verticesNeedUpdate = true; material.color.setHSL(Math.random(), 1.0, 0.5) }) // build the rest of the lines var material = new THREE.LineBasicMaterial({ linewidth : 8, color : 'cyan', //blending : THREE.MultiplyBlending, //transparent : true, }); var line = new THREE.Line(geometry, material, THREE.LineStrip); scene.add(line) })() } ////////////////////////////////////////////////////////////////////////////////// // pilons // ////////////////////////////////////////////////////////////////////////////////// var piloneL = new THREE.Object3D() piloneL.position.copy(positionBeg.clone().add(new THREE.Vector3(-0.5, 0, 0))) scene.add(piloneL) var geometry = new THREE.SphereGeometry(0.5, 32, 16) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh(geometry, material) piloneL.add(mesh) var geometry = new THREE.CylinderGeometry(0.1, 0.1, 3) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh(geometry, material) mesh.position.y = (-3 / 2) piloneL.add(mesh) var piloneR = new THREE.Object3D() piloneR.position.copy(positionEnd.clone().add(new THREE.Vector3(+0.5, 0, 0))) scene.add(piloneR) var geometry = new THREE.SphereGeometry(0.5, 32, 16) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh(geometry, material) piloneR.add(mesh) var geometry = new THREE.CylinderGeometry(0.1, 0.1, 3) var material = new THREE.MeshNormalMaterial() var mesh = new THREE.Mesh(geometry, material) mesh.position.y = (-3 / 2) piloneR.add(mesh) ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) updateFcts.push(function(delta, now){ camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// var composer = new THREEx.EffectComposer(renderer) .renderPass(scene, camera) .motionBlur(0.8) .bloom(5) .bleachbypass(0.99) .copy() .finish() updateFcts.push(function(delta, now){ composer.update(delta); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function updateFcts.forEach(function(updateFn){ updateFn(deltaMsec/1000, nowMsec/1000) }) }) }) </script></body>