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threex-domevents

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npm Package port of THREEx.DomEvents.js and THREEx.Linkify.js

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<!DOCTYPE html> <script src='vendor/three.js/build/three.min.js'></script> <script src='vendor/three.js/examples/js/renderers/Projector.js'></script> <script src='bower_components/threex.suzanne/threex.suzanne.js'></script> <script src='../threex.domevents.js'></script> <body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'> <div style='position: absolute; padding-left: 10px; font-size:200%; color: white;'> <strong>Received Events :</strong> <div id='logs'></div> </div> <script> var renderer = new THREE.WebGLRenderer() renderer.setSize( window.innerWidth, window.innerHeight ) document.body.appendChild( renderer.domElement ) var onRenderFcts= [] var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000) camera.position.z = 3 ////////////////////////////////////////////////////////////////////////////////// // set 3 point lighting // ////////////////////////////////////////////////////////////////////////////////// ;(function(){ // add a ambient light var light = new THREE.AmbientLight( 0x020202 ) scene.add( light ) // add a light in front var light = new THREE.DirectionalLight('white', 1) light.position.set(0.5, 0.5, 2) scene.add( light ) // add a light behind var light = new THREE.DirectionalLight('white', 0.75) light.position.set(-0.5, -0.5, -2) scene.add( light ) })() ////////////////////////////////////////////////////////////////////////////////// // init domEvents // ////////////////////////////////////////////////////////////////////////////////// var domEvents = new THREEx.DomEvents(camera, renderer.domElement) ////////////////////////////////////////////////////////////////////////////////// // comment // ////////////////////////////////////////////////////////////////////////////////// THREEx.Suzanne.baseUrl = 'bower_components/threex.suzanne/' new THREEx.Suzanne.GeometryLoader(function onLoad(geometry){ // notify the geometry need to update normals geometry.computeFaceNormals() geometry.computeVertexNormals() geometry.normalsNeedUpdate = true // create a mesh with it var material = new THREE.MeshPhongMaterial({ shading : THREE.SmoothShading, }) var mesh = new THREE.Mesh( geometry, material ) mesh.scale.multiplyScalar(2) // attach mesh to the scene scene.add(mesh) ////////////////////////////////////////////////////////////////////////////////// // display the events log // ////////////////////////////////////////////////////////////////////////////////// THREEx.DomEvents.eventNames.forEach(function(eventName){ if( eventName === 'mousemove' ) return domEvents.addEventListener(mesh, eventName, function(event){ var domElement = document.querySelector('#logs') domElement.innerHTML = event.type + '<br/>' + domElement.innerHTML }, false) }) }) ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) onRenderFcts.push(function(delta, now){ camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// onRenderFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function onRenderFcts.forEach(function(onRenderFct){ onRenderFct(deltaMsec/1000, nowMsec/1000) }) }) </script></body>