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threex-domevents

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npm Package port of THREEx.DomEvents.js and THREEx.Linkify.js

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<!DOCTYPE html> <script src='vendor/three.js/build/three.min.js'></script> <script src='vendor/three.js/examples/js/renderers/Projector.js'></script> <script src='../threex.domevents.js'></script> <body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script> var renderer = new THREE.WebGLRenderer() renderer.setSize( window.innerWidth, window.innerHeight ) document.body.appendChild( renderer.domElement ) var onRenderFcts= [] var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000) camera.position.z = 3 ////////////////////////////////////////////////////////////////////////////////// // add an object and make it move // ////////////////////////////////////////////////////////////////////////////////// var geometry = new THREE.BoxGeometry( 1, 1, 1); var material = new THREE.MeshNormalMaterial(); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); ////////////////////////////////////////////////////////////////////////////////// // init domEvents // ////////////////////////////////////////////////////////////////////////////////// var domEvents = new THREEx.DomEvents(camera, renderer.domElement) ////////////////////////////////////////////////////////////////////////////////// // comment // ////////////////////////////////////////////////////////////////////////////////// domEvents.addEventListener(mesh, 'click', function(event){ console.log('you clicked on mesh', mesh) }, false) ////////////////////////////////////////////////////////////////////////////////// // Camera Controls // ////////////////////////////////////////////////////////////////////////////////// var mouse = {x : 0, y : 0} document.addEventListener('mousemove', function(event){ mouse.x = (event.clientX / window.innerWidth ) - 0.5 mouse.y = (event.clientY / window.innerHeight) - 0.5 }, false) onRenderFcts.push(function(delta, now){ camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3) camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3) camera.lookAt( scene.position ) }) ////////////////////////////////////////////////////////////////////////////////// // render the scene // ////////////////////////////////////////////////////////////////////////////////// onRenderFcts.push(function(){ renderer.render( scene, camera ); }) ////////////////////////////////////////////////////////////////////////////////// // loop runner // ////////////////////////////////////////////////////////////////////////////////// var lastTimeMsec= null requestAnimationFrame(function animate(nowMsec){ // keep looping requestAnimationFrame( animate ); // measure time lastTimeMsec = lastTimeMsec || nowMsec-1000/60 var deltaMsec = Math.min(200, nowMsec - lastTimeMsec) lastTimeMsec = nowMsec // call each update function onRenderFcts.forEach(function(onRenderFct){ onRenderFct(deltaMsec/1000, nowMsec/1000) }) }) </script></body>