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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import {AmbientLight, Color, ColorRepresentation} from 'three' import {ILight} from './ILight' import {iLightCommons} from '../object/iLightCommons' import {IObject3D} from '../IObject' import {generateUiConfig, uiColor, uiInput, uiNumber, UiObjectConfig, uiToggle} from 'uiconfig.js' import {onChange3} from 'ts-browser-helpers' import {objectActionsUiConfig} from '../object/IObjectUi' /** * Extension of three.js AmbientLight with additional properties for serialization and UI * Ambient light globally illuminates all objects in the scene equally. * * Note - gltf serialization is handled by {@link GLTFLightExtrasExtension} * * @category Lights */ export class AmbientLight2 extends AmbientLight implements ILight<undefined> { assetType = 'light' as const setDirty = iLightCommons.setDirty refreshUi = iLightCommons.refreshUi uiConfig: UiObjectConfig = { type: 'folder', label: 'Ambient Light', children: [ ...generateUiConfig(this), ...objectActionsUiConfig.call(this), ], } readonly isAmbientLight2 = true @uiToggle('Enabled') @onChange3('setDirty') declare visible: boolean @uiInput('Name') @onChange3('setDirty') declare name: string @uiColor('Color', (that: AmbientLight2)=>({onChange: ()=>that.setDirty()})) declare color: Color @uiNumber('Intensity') @onChange3('setDirty') declare intensity: number constructor(color?: ColorRepresentation, intensity?: number) { super(color, intensity) iLightCommons.upgradeLight.call(this) } autoScale() { console.warn('AutoScale not supported on Lights') } autoCenter() { console.warn('AutoCenter not supported on Lights') } /** * @deprecated use `this` instead */ get lightObject(): this { return this } /** * @deprecated use `this` instead */ get modelObject(): this { return this } // region inherited type fixes // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936 declare traverse: (callback: (object: IObject3D) => void) => void declare traverseVisible: (callback: (object: IObject3D) => void) => void declare traverseAncestors: (callback: (object: IObject3D) => void) => void declare getObjectById: (id: number) => IObject3D | undefined declare getObjectByName: (name: string) => IObject3D | undefined declare getObjectByProperty: (name: string, value: string) => IObject3D | undefined declare parent: IObject3D | null declare children: IObject3D[] // endregion }