threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {AmbientLight, Color, ColorRepresentation} from 'three'
import {ILight} from './ILight'
import {iLightCommons} from '../object/iLightCommons'
import {IObject3D} from '../IObject'
import {generateUiConfig, uiColor, uiInput, uiNumber, UiObjectConfig, uiToggle} from 'uiconfig.js'
import {onChange3} from 'ts-browser-helpers'
import {objectActionsUiConfig} from '../object/IObjectUi'
/**
* Extension of three.js AmbientLight with additional properties for serialization and UI
* Ambient light globally illuminates all objects in the scene equally.
*
* Note - gltf serialization is handled by {@link GLTFLightExtrasExtension}
*
* @category Lights
*/
export class AmbientLight2 extends AmbientLight implements ILight<undefined> {
assetType = 'light' as const
setDirty = iLightCommons.setDirty
refreshUi = iLightCommons.refreshUi
uiConfig: UiObjectConfig = {
type: 'folder',
label: 'Ambient Light',
children: [
...generateUiConfig(this),
...objectActionsUiConfig.call(this),
],
}
readonly isAmbientLight2 = true
('Enabled')
('setDirty')
declare visible: boolean
('Name')
('setDirty')
declare name: string
('Color', (that: AmbientLight2)=>({onChange: ()=>that.setDirty()}))
declare color: Color
('Intensity')
('setDirty')
declare intensity: number
constructor(color?: ColorRepresentation, intensity?: number) {
super(color, intensity)
iLightCommons.upgradeLight.call(this)
}
autoScale() {
console.warn('AutoScale not supported on Lights')
}
autoCenter() {
console.warn('AutoCenter not supported on Lights')
}
/**
* @deprecated use `this` instead
*/
get lightObject(): this {
return this
}
/**
* @deprecated use `this` instead
*/
get modelObject(): this {
return this
}
// region inherited type fixes
// re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
declare traverse: (callback: (object: IObject3D) => void) => void
declare traverseVisible: (callback: (object: IObject3D) => void) => void
declare traverseAncestors: (callback: (object: IObject3D) => void) => void
declare getObjectById: (id: number) => IObject3D | undefined
declare getObjectByName: (name: string) => IObject3D | undefined
declare getObjectByProperty: (name: string, value: string) => IObject3D | undefined
declare parent: IObject3D | null
declare children: IObject3D[]
// endregion
}