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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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import type {GLTFLoaderPlugin, GLTFParser} from 'three/examples/jsm/loaders/GLTFLoader.js' import type {MeshStandardMaterial} from 'three' import type {GLTFExporterPlugin, GLTFWriter} from 'three/examples/jsm/exporters/GLTFExporter.js' import {PhysicalMaterial} from '../../core' /** * Displacement Map Extension * * displacementTexture and displacementScale are added to the material * * Specification: https://threepipe.org/docs/gltf-extensions/WEBGI_materials_displacementmap.html */ export class GLTFMaterialsDisplacementMapExtension { static readonly WebGiMaterialsDisplacementMapExtension = 'WEBGI_materials_displacementmap' static Import = (parser: GLTFParser): GLTFLoaderPlugin=> new GLTFMaterialsDisplacementMapExtensionImport(parser) static Export = (writer: GLTFWriter): GLTFExporterPlugin => new GLTFMaterialsDisplacementMapExtensionExport(writer) // see GLTFDracoExportPlugin static Textures: Record<string, string|number> = { displacementTexture: 'R', } } class GLTFMaterialsDisplacementMapExtensionImport { public name: string constructor(public parser: GLTFParser) { this.name = GLTFMaterialsDisplacementMapExtension.WebGiMaterialsDisplacementMapExtension } async extendMaterialParams(materialIndex: number, materialParams: any) { const parser = this.parser const materialDef = parser.json.materials[ materialIndex ] if (!materialDef.extensions || !materialDef.extensions[ this.name ]) { return Promise.resolve() } const pending = [] const extension = materialDef.extensions[ this.name ] if (extension.displacementScale !== undefined) { materialParams.displacementScale = extension.displacementScale } if (extension.displacementBias !== undefined) { materialParams.displacementBias = extension.displacementBias } if (extension.displacementTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'displacementMap', extension.displacementTexture)) } return Promise.all(pending) } } export type {GLTFMaterialsDisplacementMapExtensionImport} class GLTFMaterialsDisplacementMapExtensionExport { public name: string constructor(public writer: GLTFWriter) { this.name = GLTFMaterialsDisplacementMapExtension.WebGiMaterialsDisplacementMapExtension } writeMaterial(material: MeshStandardMaterial, materialDef: any) { if (!material.isMeshStandardMaterial || material.displacementScale === 0) return const writer = this.writer const extensionsUsed = writer.extensionsUsed const extensionDef: any = {} if (material.displacementScale !== PhysicalMaterial.MaterialProperties.displacementScale) extensionDef.displacementScale = material.displacementScale if (material.displacementBias !== PhysicalMaterial.MaterialProperties.displacementBias) extensionDef.displacementBias = material.displacementBias if (material.displacementMap && writer.checkEmptyMap(material.displacementMap)) { const displacementMapDef = {index: writer.processTexture(material.displacementMap)} writer.applyTextureTransform(displacementMapDef, material.displacementMap) extensionDef.displacementTexture = displacementMapDef } if (!Object.keys(extensionDef)) return materialDef.extensions = materialDef.extensions || {} materialDef.extensions[ this.name ] = extensionDef extensionsUsed[ this.name ] = true } } export type {GLTFMaterialsDisplacementMapExtensionExport}