threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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text/typescript
import {InstancedMesh} from 'three'
import {IObject3D, IObject3DEventMap, IObject3DUserData} from '../IObject'
import {iObjectCommons} from './iObjectCommons'
import {IMaterial} from '../IMaterial'
import {IGeometry} from '../IGeometry'
export class InstancedMesh2<
TGeometry extends IGeometry = IGeometry,
TMaterial extends IMaterial | IMaterial[] = IMaterial | IMaterial[],
TE extends IObject3DEventMap = IObject3DEventMap
> extends InstancedMesh<TGeometry, TMaterial, TE> implements IObject3D<TE, TGeometry, TMaterial> {
assetType = 'model' as const
setDirty = iObjectCommons.setDirty
refreshUi = iObjectCommons.refreshUi
declare material: TMaterial
declare readonly materials: IMaterial[]
declare geometry: TGeometry
/**
* @deprecated use `this` instead
*/
get modelObject(): this {
return this
}
constructor(geometry?: TGeometry, material?: TMaterial, count = 1) {
super(geometry, material, count)
iObjectCommons.upgradeObject3D.call(this)
}
declare userData: IObject3DUserData
// region inherited type fixes
// re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
declare traverse: (callback: (object: IObject3D) => void) => void
declare traverseVisible: (callback: (object: IObject3D) => void) => void
declare traverseAncestors: (callback: (object: IObject3D) => void) => void
declare getObjectById: (id: number) => IObject3D | undefined
declare getObjectByName: (name: string) => IObject3D | undefined
declare getObjectByProperty: (name: string, value: string) => IObject3D | undefined
declare parent: IObject3D | null
declare children: IObject3D[]
dispose: (removeFromParent?: boolean) => this
// endregion
}