threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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TypeScript
import { Color, ColorRepresentation, PointLight, PointLightShadow, Vector2, Vector3 } from 'three';
import { ILight } from './ILight';
import { IObject3D } from '../IObject';
import { UiObjectConfig } from 'uiconfig.js';
/**
* Extension of three.js PointLight with additional properties for serialization and UI
* A point light emits light in all directions from a single point in space.
*
* Note - gltf serialization is handled by {@link GLTFLightExtrasExtension}
*
* @category Lights
*/
export declare class PointLight2 extends PointLight implements ILight<PointLightShadow> {
assetType: "light";
setDirty: (this: ILight, options?: import('../IObject').IObjectSetDirtyOptions, ...args: any[]) => void;
refreshUi: (this: IObject3D) => void;
uiConfig: UiObjectConfig;
readonly isPointLight2 = true;
visible: boolean;
name: string;
color: Color;
intensity: number;
distance: number;
decay: number;
power: number;
readonly position: Vector3;
castShadow: boolean;
shadowMapSize: Vector2;
protected _mapSizeChanged(): void;
shadowBias: number;
shadowRadius: number;
shadowNear: number;
shadowFar: number;
shadowAspect: number;
shadowFov: number;
protected _shadowCamUpdate(change?: string): void;
constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
autoScale(): void;
autoCenter(): void;
/**
* @deprecated use `this` instead
*/
get lightObject(): this;
/**
* @deprecated use `this` instead
*/
get modelObject(): this;
traverse: (callback: (object: IObject3D) => void) => void;
traverseVisible: (callback: (object: IObject3D) => void) => void;
traverseAncestors: (callback: (object: IObject3D) => void) => void;
getObjectById: (id: number) => IObject3D | undefined;
getObjectByName: (name: string) => IObject3D | undefined;
getObjectByProperty: (name: string, value: string) => IObject3D | undefined;
parent: IObject3D | null;
children: IObject3D[];
}
//# sourceMappingURL=../../src/core/light/PointLight2.d.ts.map