threepipe
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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
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TypeScript
import { Light, LightShadow, Object3D } from 'three';
import { IObject3D, IObject3DEventMap, IObject3DUserData } from '../IObject';
export interface ILight<TShadowSupport extends LightShadow | undefined = LightShadow | undefined, TE extends IObject3DEventMap = IObject3DEventMap> extends Light<TShadowSupport, TE>, IObject3D<TE, undefined, undefined> {
assetType: 'light';
readonly isLight: true;
/**
* @deprecated use `this` instead
*/
lightObject: this;
userData: IObject3DUserData;
/**
* @param removeFromParent - remove from parent. Default true
*/
dispose(removeFromParent?: boolean): void;
target?: Object3D;
traverse(callback: (object: IObject3D) => void): void;
traverseVisible(callback: (object: IObject3D) => void): void;
traverseAncestors(callback: (object: IObject3D) => void): void;
getObjectById(id: number): IObject3D | undefined;
getObjectByName(name: string): IObject3D | undefined;
getObjectByProperty(name: string, value: string): IObject3D | undefined;
copy(source: ILight | IObject3D | Light, recursive?: boolean, distanceFromTarget?: number, worldSpace?: boolean, ...args: any[]): ILight & this;
clone(recursive?: boolean): this;
add(...object: IObject3D[]): this;
remove(...object: IObject3D[]): this;
parent: IObject3D | null;
children: IObject3D[];
}
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