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threepipe

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A modern 3D viewer framework built on top of three.js, written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.

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export { PerspectiveCamera2, PerspectiveCamera0 } from './camera/PerspectiveCamera2'; export { OrthographicCamera2, OrthographicCamera0 } from './camera/OrthographicCamera2'; export { CameraView, createCameraPath, type ICameraView, type CameraViewEventMap } from './camera/CameraView'; export { ExtendedShaderMaterial } from './material/ExtendedShaderMaterial'; export { PhysicalMaterial, MeshStandardMaterial2 } from './material/PhysicalMaterial'; export { ShaderMaterial2 } from './material/ShaderMaterial2'; export { ObjectShaderMaterial } from './material/ObjectShaderMaterial'; export { UnlitMaterial, MeshBasicMaterial2 } from './material/UnlitMaterial'; export { UnlitLineMaterial, LineBasicMaterial2 } from './material/UnlitLineMaterial'; export { LineMaterial2, MeshLineMaterial } from './material/LineMaterial2'; export { LegacyPhongMaterial } from './material/LegacyPhongMaterial'; export { threeMaterialPropList, threeMaterialInterpolateProps } from './material/threeMaterialPropList'; export { Object3D2 } from './object/Object3D2'; export { Group2 } from './object/Group2'; export { Mesh2 } from './object/Mesh2'; export { InstancedMesh2 } from './object/InstancedMesh2'; export { MeshLine } from './object/MeshLine'; export { MeshLineSegments } from './object/MeshLineSegments'; export { BufferGeometry2 } from './geometry/BufferGeometry2'; export { LineGeometry2 } from './geometry/LineGeometry2'; export { LineSegmentsGeometry2 } from './geometry/LineSegmentsGeometry2'; export { WireframeGeometry3 } from './geometry/WireframeGeometry3'; export { AmbientLight2 } from './light/AmbientLight2'; export { DirectionalLight2 } from './light/DirectionalLight2'; export { HemisphereLight2 } from './light/HemisphereLight2'; export { PointLight2 } from './light/PointLight2'; export { RectAreaLight2 } from './light/RectAreaLight2'; export { SpotLight2 } from './light/SpotLight2'; export { iObjectCommons } from './object/iObjectCommons'; export { makeICameraCommonUiConfig, makeIObject3DUiConfig, objectActionsUiConfig, objectExtensionsUiConfig, incrementObjectCloneName } from './object/IObjectUi'; export { iCameraCommons } from './object/iCameraCommons'; export { iLightCommons } from './object/iLightCommons'; export { iGeometryCommons } from './geometry/iGeometryCommons'; export { iMaterialCommons } from './material/iMaterialCommons'; export { upgradeTexture } from './ITexture'; export { upgradeWebGLRenderer, setThreeRendererMode } from './IRenderer'; export { RootScene } from './object/RootScene'; export type { ICameraControls, TControlsCtor, ICameraControlsEventMap } from './camera/ICameraControls'; export type { ICamera, ICameraEventMap, ICameraUserData, TCameraControlsMode, ICameraSetDirtyOptions } from './ICamera'; export type { IGeometry, IGeometryUserData, IGeometryEventMap, IGeometrySetDirtyOptions } from './IGeometry'; export type { IMaterial, IMaterialEventMap, IMaterialParameters, IMaterialUserData, IMaterialSetDirtyOptions, AnimateTimeMaterial } from './IMaterial'; export type { IObject3D, IMesh, IObject3DEventMap, ISetDirtyCommonOptions, IObjectSetDirtyOptions, IObjectProcessor, IObject3DUserData, IObjectExtension } from './IObject'; export type { IRenderManager, IRenderManagerOptions, IWebGLRenderer, IRenderManagerEventMap, IAnimationLoopEvent, TThreeRendererMode, TThreeRendererModeUserData, IRenderManagerUpdateEvent, RendererBlitOptions } from './IRenderer'; export type { IScene, ISceneEventMap, ISceneSetDirtyOptions, AddObjectOptions, AddModelOptions, ISceneUserData, IWidget } from './IScene'; export type { ITexture, ITextureUserData, ITextureEventMap } from './ITexture'; export type { ILight } from './light/ILight'; //# sourceMappingURL=../src/core/index.d.ts.map